5e psychic lance

5e psychic lance

Below is information about this spell as it relates to other planes and area of effects i. As always, it is up to the DM to decide how they wish to handle spell effects. You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature's name, 5e psychic lance.

Stay Logged On. New OOTS t-shirts, ornaments, mugs, bags, and more. Results 1 to 12 of Thread Tools Show Printable Version. The meh: -Its a fourth level spell which does 25 points of damage on a failed save. Not quite Phantasmal Force and its two levels higher.

5e psychic lance

You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. Spell Lists. Bard , Sorcerer , Warlock , Wizard. Share on. You should be logged in to clone a site. Raulothim's Psychic Lance. Steel and Stone Wagering Lives to the Blade. Click here to edit contents of this page. Click here to toggle editing of individual sections of the page if possible. Watch headings for an "edit" link when available.

Spell FAQs There are currenly no frequently asked questions about this spell. Not quite Phantasmal Force and its two levels higher.

You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. If the named target is within range, it gains no benefit from cover or invisibility as the lance homes in on it. The target must succeed on an Intelligence saving throw or take 10d6 psychic damage and be incapacitated until the start of your next turn. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. Spell Lists.

You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. Fireball is hitting a giant area for 8d6 damage; out the gate you really have to want the save or die condition for this to be worth it. That condition is a single round of incapacitation; Hold Person offers single target paralysis for a 2nd level slot. Banishment and Polymorph offer up removal from existence for a bit.

5e psychic lance

You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature's name. If the named target is within range, it becomes the spell's target even if you can't see it. If the named target isn't within range, the lance dissipates without effect. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn't incapacitated. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. Artificer Paladin Ranger Warlock.

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The creature can survive for a number of rounds equal to its Constitution modifier minimum of 1 round. The time now is AM. Something does not work as expected? Which makes this a great spell to use against tougher monsters when your concentration is already being used up. Darry Container We know our way out. Digital Point modules: Sphinx-based search. Originally Posted by AvvyR. My sig is something witty. You should be logged in to clone a site. Yeah that jumped out at me too. Bard , Sorcerer , Warlock , Wizard. You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. All times are GMT Probably worth it if your already in that direction. As always, it is up to the DM to decide how they wish to handle spell effects.

You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn.

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. The target must make an Intelligence saving throw. Something does not work as expected? Watch headings for an "edit" link when available. If you have a question, or need to know how the spell functions in the game especially in relation to other spells, creatures and magic items , send us a message. Probably worth it if your already in that direction. If the named target is within range, it becomes the spell's target even if you can't see it. On an Enchanter wizard you can double up this if you have two targets. Dyslexia Connection. Append content without editing the whole page source. Find out what you can do. I'd never take it as my first 4th level spell polymorph and banishment are competing for that honor but it's a great second choice especially as you get higher level and 4th level slots aren't as important. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. Raulothim's Psychic Lance.

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