Aether raids
All right, Sharena, we've arrived!
This guide will show you how to play Aether Raids, recommended structures, the best Aether Raids units, and how to build your Aether Raid defense! List of Contents. To win in Aether Raids, you must take out all enemy units within 7 turns. This is unlike the Arena wherein there is no turn-limit. This makes Aether Raids more fast-paced and strategic than the other competitive game modes.
Aether raids
Order within tiers is alphabetical and does not reflect hero quality. All heroes are rated equally within each tier. Generic units units without any unique abilities are excluded from the tier list. Tier 1 units consist of overpowered heroes who excel in the current metagame: they are among the strongest in the game and bring overwhelming strength to their respective roles, whether it be offense, defense, or support. Many Tier 1 heroes are incredibly powerful and will often wield powerful unique weapons and skills. Many of these heroes have phenomenal matchups against the majority of units that are frequently seen in the meta. Tier 2 units are heroes that perform well in the meta. These units will have fantastic matchups against many common threats, making them excellent choices for their role. Tier 3 units can be decently strong units, however, they are weaker than units in higher tiers for two reasons: either they are simply less effective in their roles than the higher-tiered competition or they lack the focus in their kit and stats to truly excel in the mode. Nevertheless, they can be strong under the right circumstances. Tier 4 are units that starts to struggle in the meta. They are adequately functional in a strategy for the mode, but they have very apparent downsides that can be exploited by more powerful units.
Bridal Fjorm.
Aether Raids is a game mode which debuted on TZ. The goal is to create, invade, and defend keeps. Every battle consists of an offense map , and a defense map , which combine together to make the battlefield. The attacker controls the offense map while the defender controls the defense map. If the defender is defeated within seven turns, the attacker wins. If the attacker surrenders, it will count as defeat. Players gain or lose Lift based on these results, climbing to higher tiers and provided with more rewards if the player acquires enough Lift.
Aether Raids is a game mode which debuted on TZ. The goal is to create, invade, and defend keeps. Every battle consists of an offense map , and a defense map , which combine together to make the battlefield. The attacker controls the offense map while the defender controls the defense map. If the defender is defeated within seven turns, the attacker wins. If the attacker surrenders, it will count as defeat. Players gain or lose Lift based on these results, climbing to higher tiers and provided with more rewards if the player acquires enough Lift.
Aether raids
This guide will show you how to play Aether Raids, recommended structures, the best Aether Raids units, and how to build your Aether Raid defense! List of Contents. To win in Aether Raids, you must take out all enemy units within 7 turns. This is unlike the Arena wherein there is no turn-limit. This makes Aether Raids more fast-paced and strategic than the other competitive game modes. Enemy units in Aether Raids are AI-controlled and they will not move unless they are attacked or one of your units end the phase while in the range of the enemy danger zone. This encourages offensive strategies, which are very fit for the context of the game mode. There are exceptions to this rule, however. These include, but are not limited to:.
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Bridal Sanaki. Legendary Ryoma. Halloween Tiki. Groom Roy. Who put it up, and why? Halloween Robin M. The Auto-Dispatch feature has been added. Bolt Tower D. Offensive structures on the other hand are present with you during Aether Raids offense and have effects that will help you take down the enemy team. Before a raid starts, players have the option to double the Aether consumed in a fight to double the amount of Lift and Aether gained from the following battle. During the season, other players can attack, and lift is lost if the defensive team fails. Traps are triggered when foes end movement on one. Brave Camilla. Spring Delthea.
Aether Raids is a game mode in Fire Emblem Heroes which was introduced in version 2.
Legendary Leif. Enemy units encountered in Aether Raids are not player-owned and are much weaker than those encountered in normal offensive Aether Raids. Armor School D. Hoshidan Summer Xander. Peony: Sweet Dream has been released. While they can definitely work in some circumstances, most of the time they are likely to be unable to compete. Cavalry School O. Max of two uses. Safety Fence O. Integrate one or more bonus heroes into your Raiding party. Gate of Yggdrasill, realm of the World-Tree. Structures raiding parties use for support.
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