Alpha 3.18 star citizen

Alpha Patch 3.

As many of our players experienced, we launched Alpha 3. Many who follow Star Citizen appreciated how consequential and important our delivery of Alpha 3. Many teams at CIG spent most of the second half of last year finishing out Persistent Entity Streaming, as we deployed it to our Public Test Universe servers for testing in December , and then spent the next 3 months attempting to harden and improve it for launching to our Live Star Citizen service as quickly as possible. However, when the moment of truth came and Alpha 3. The anticipation for PES and 3. When the patch first dropped on March 10, we experienced our highest peaks ever for logins per minute and per hour, and had our highest number of attempted logins in a day for the first few days of launch.

Alpha 3.18 star citizen

Alpha 3. Alongside adding immersive careers, stunning locations, and thrilling gameplay, the latest patch holds the key to true in-game persistence — one of the biggest hurdles in the pursuit of a living universe that evolves alongside its inhabitants. Play now to discover everything Alpha 3. Carefully dismantle crashed haulers or tear apart the losers of battles to make a fortune with the debut of Salvage gameplay. Further salvage mechanics will be added in upcoming releases. Make your fortune with a dedicated salvage ship. Get away from it all to a life on the drift with the Drake Vulture. This initial implementation includes hull scraping, with material mulching and processing coming in a later patch. Start your salvage career today! Soft death is key to the Salvage career, as abandoned vehicles can be ripped apart for serious profit by ships like the Aegis Reclaimer and all-new Drake Vulture. Disable enemy ships, prevent them from fleeing, and take complete control of the battlefield. And although upgraded for electronic warfare, the Antares hits hard enough to take down immobilized ships in a flash thanks to Size 3 weapons mounts and a Size 4 missile rack.

Star Citizen Patch 3. Added base AI to populate Caterpillar crash sites. Vehicle Features made a pass on the gimballed thrusters to make them work as we had envisioned.

Alpha Patch 3. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The addition of the new Sand Cave Archetype across multiple planets and moons in the Stanton System, including Hurston, Magda, Ita, Daymar, and Wala each with their own 20 unique sand cave formations. Addition of many new racing locations into Stanton. With this update we are including 6 new and community driven racing locations into the Persistent Universe with updated assets and set dressings to make each racing location a unique and rewarding experience for players to test their racing skills.

Alpha Patch 3. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The addition of the new Sand Cave Archetype across multiple planets and moons in the Stanton System, including Hurston, Magda, Ita, Daymar, and Wala each with their own 20 unique sand cave formations. Addition of many new racing locations into Stanton. With this update we are including 6 new and community driven racing locations into the Persistent Universe with updated assets and set dressings to make each racing location a unique and rewarding experience for players to test their racing skills. This refactor of the ship cargo system allows both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. The Cargo system has been completely re-written and with this refactor, the cargo boxes that you see in the ship, are actual, individual boxes which can be added to and removed from the grid via the use of a tractor beam and snap to the grid for perfect placement. Crusader Security have moved in a full-time staff and have begun storing confiscated contraband aboard.

Alpha 3.18 star citizen

Star Citizen Alpha 3. A full wipe was implemented for the patch. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading.

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We have relocated the missions to the new platform clusters and will be releasing them when possible. ID: Get away from it all to a life on the drift with the Drake Vulture. And, due to developer illness, the first release saw a very rough pass of cargo spawning, meaning there was no time to properly balance or verify that all items could be sold. Please use a different web browser. Players are now able to surrender at Fine Kiosks found in rest stops and landing zones, should they not be able to afford to pay off their fines. We have lowered the threshold for CS1 so that it displays when the player gets any minor crime. We have since seen organized races on the track. Expansion of prison gameplay with a new suite of missions and sandbox activities to give inmates more opportunities to earn merits or to aid in their escape from prison. As a consequence, a considerable amount of manual effort was required to meticulously place and verify the resulting rivers to ensure their optimal quality. The station will be off limits to all civilians, unless given prior authorization. Kareah has undergone a full art redesign polish.

As many of our players experienced, we launched Alpha 3. Many who follow Star Citizen appreciated how consequential and important our delivery of Alpha 3. Many teams at CIG spent most of the second half of last year finishing out Persistent Entity Streaming, as we deployed it to our Public Test Universe servers for testing in December , and then spent the next 3 months attempting to harden and improve it for launching to our Live Star Citizen service as quickly as possible.

We want to continue to improve our communication around mining with the community and keep listening to critical feedback to make mining the best it can be. Sand-cave networks are now waiting to be explored across the system. By Left Clicking players can activate and deactivate the scraper beam. These new missions are based around the local delivery companies for each planet system in Stanton and give players a more focused area for deliveries. Vehicle Features made a pass on the gimballed thrusters to make them work as we had envisioned. These new missions can be acquired after completing the intro missions for the local delivery company in your area. Arena Commander Customization Temporarily Disabled We have implemented improvements to the API that manages ship customization in Arena Commander and are exploring more, which we believe will further alleviate issues with entitlement. Addition of the new multi-tool salvage attachment into the PU. New Rivers in Stanton Adding dozens of additional rivers and lakes with biome-specific object rulesets around bodies of water and distributing these around microTech and Hurston. Using highly advanced compression technology, these tools can break down ship and vehicle exteriors, converting them into Recycled Material Composite RMC , and store them in the canisters attached. Due to the foundational nature of PES, integrating it into the Star Citizen game code resulted in significant changes that disrupted the game at a very low level, and some game teams were unprepared for the integration effort required to bring the game systems back to parity or to convert and leverage the new persistence layer for existing features. The first implementation of Salvage into the persistent universe, which includes both hull stripping as well as repair. Coolers cannot be distorted. Vehicle Hull Scraping Salvaging while in a vehicle is a mode like mining. Soft Death will allow players to exit pilot and turret seats to leave or enter the ship.

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