Backrooms hotel

New here? Be sure to read the FAQ for useful and commonly asked wiki information. Level 5 is presumably backrooms hotel infinite, backrooms hotel, ever-expanding hotel complex complete with all the sections a luxury hotel should have, such as lounges, ballrooms, guest rooms, restaurants, hallways, gyms, swimming pools, and maintenance halls.

Forum: Introduce Yourself. I assume you may be a bit confused as to where you find yourself. However, you have nothing to fear. The place you see before you is what you will know soon enough as your new home, with me and my dear staff members as your new family. We are not many here, mind you. Our small group of dedicated workers maintain the hotel in the way which you see it before you at the present moment, and despite this place being infinite, we still try our best to make the experience of our customers one that is… pleasant.

Backrooms hotel

Forum: Introduce Yourself. The original author of this entry is Fandom user Discord Rewritten by Stretchsterz. Ideas, Code and Entity 18 paragraph by ratscrapz. Level 5 is the 6th Level of The Backrooms. This Level seems to be an infinite hotel. Level 5 is an infinite hotel complex with many rooms and halls. The level itself appears to have been constructed in the s, with furniture dating back to There are three 3 main areas in Level 5 that are fully accessible. The surroundings of Level 5 are littered with decorations and furniture from the early 20th century, with The Main Hall being the most object-populated area of Level 5. The level is mostly clean, with little dust and dirt lingering on surfaces.

A photo of the Main Hall. The walls are covered in mahogany-red and gold-ornate wallpaper.

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New here? Be sure to read the FAQ for useful and commonly asked wiki information. Level is a concrete structure resemblant in layout to a modern hotel. The level's entirety is characterized by its dilapidated condition, with all surfaces coated in a thin layer of dust, all furniture made of rusted metal or rotted wood, and what few light fixtures can be found all being shattered or short-circuited. There is no natural light anywhere within the level, with some wanderers claiming the hotel is so thoroughly dark that even their brightest flashlights somewhat struggle to illuminate their surroundings. Upon first entering Level , wanderers almost universally find themselves in a featureless, cramped room, with an empty doorway opposite them leading out to a balcony overlooking the central point of the level: an expansive roofed courtyard whose walls are lined with large rectangular windows. Going off of said windows, it can be inferred that the balcony is located on the third floor of the hotel comprising the level, out of five floors total. The floor of the courtyard appears to be made up mostly of a lawn of discolored turf grass with damaged stonework paths, but as of yet there is no known safe way of reaching the ground floor of the hotel to access it. On opposite ends of the balcony, adjacent to the cement railing overlooking the courtyard, are two empty doorways leading into the interior hallway of Level 's third floor. Attempts to map out the level indicate that the hallway likely rings the central courtyard, along with the main hallways on the other reached floors of the hotel.

Backrooms hotel

The original author of this entry is Fandom user Discord Rewritten by Stretchsterz. Ideas, Code and Entity 18 paragraph by ratscrapz. Level 5 is the 6th Level of The Backrooms. This Level seems to be an infinite hotel.

Adopt me values

Level 5 is the most dangerous level the ERC has settled in, though Outpost Hotel's members take the necessary precautions to remain safe. Many members have significant time gaps in their date of disappearance, yet seemingly are around the same age, contradicting time consistency throughout the backrooms. The level itself appears to have been constructed in the s, with furniture dating back to The Backroom Pioneers the previous version of The Backroom Colonists gained an outpost on level 5 after the colonization of Camp Amber. The following memories are foggy, I'm not sure what happened, but before I knew it, we no-clipped into Level 5. The current amount of members left is classified. Accessing floors 1—12 will see the wanderer to another part of Level 5 on the same floor rather than rising upwards. The room only contains a small, fanciful table in the centre, illuminated by a large chandelier. Many have reported the sounds of whispers from the large face-like boilers. Welcome, esteemed guest. However, the maintenance halls are always cruder, simpler, and more industrial in design compared to the rest of the hotel, despite whatever style of the current state of the hotel. This level is considered to be one of the many central hives for these entities. To my horror, I gasped, realizing who this person was sitting with the owl-headed bell boy.

I assume you may be a bit confused as to where you find yourself. However, you have nothing to fear.

Wanderers have even reported that the wallpaper has faces that stare at you, but the authenticity of these reports is questionable. The contents of the table include many drinks and an unfinished game of Mahjong. Entity - "The Housekeeper" Written by ratscrapz She gets the work done. Rayne then noted the uncanny similarity between the portraits depicting the gods. The area contains large vintage machinery and intertwined industrial pipes littering the walls, causing the layout to be very claustrophobic. It is unknown what is above floor Furniture is sometimes placed irregularly in the hotel halls and is seemingly immovable. The clash between the wealthy and gentle look of his suit clashed with his ominous, monstrous octopus head, a detail that was disheartening in a photo, but truly horrifying in real life. Welcome, welcome. If you plan to approach Samantha, be sure to bring some high-quality meat. Reservations List Persons of Interest - none at the moment. Written by makaraig. Fan Feed 1 Level 1 2 Level 37 3 Level These areas are seemingly separate from all other places in level 5, differentiated by design, properties, and entry.

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