Backrooms level
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Forum: Introduce Yourself. In universe… … normal levels form the framework of the Backrooms, and vary greatly in size, danger, and habitability. Typical levels—for whatever value of "typical" can be expected from the Backrooms—tend to be infinite in size though "bounded" levels are not unheard of , and often provoke a feeling of uncanny familiarity to those happening upon them. The laws of physics and nature as we know them cannot be relied on in the depths of the Backrooms; nevertheless, some of the more hospitable and stable levels are home to thriving communities, and some inhabitants have managed to survive in even the most dangerous levels. Levels often contain sub-levels ; levels that are related to their parent level, but are still their own distinct level.
Backrooms level
Sign in to add this item to your wishlist, follow it, or mark it as ignored. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Backrooms: Eight Levels. Performance Artist. All Reviews:.
Watch headings for an "edit" link when available. Think of them as spin-offs of the level they can be found in, levels backrooms level the level, or a level between two other levels.
Forum: Introduce Yourself. Rewritten by etoisle. Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0 , this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways. Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items food, Almond Water, batteries, tarps, weaponry 1 , clothing, medical supplies and nonsensical objects assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair.
Some people on the internet have created more ideas about the Backrooms to add levels and "entities" living in them. Some sources believe the Backrooms to have been the beginning of the internet's aesthetic of liminal spaces , [4] which shows usually busy areas as unnaturally empty. The Backrooms concept has since been expanded by internet users. Some have created different sections of the Backrooms called levels. There are thousands of levels found within fan-made Wikis of the Backrooms, featuring different pictures and safety classes in a format influenced by the SCP wiki. One canon is that there are three distinct levels. There are also many different levels, including Level! Run For Your Life! This video caused the Backrooms to become popular again. In February , A24 announced that they will be working on a movie about the Backrooms.
Backrooms level
Forum: Introduce Yourself. God save you if you hear something wandering around nearby, because it sure as hell has heard you…". Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form , all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical. The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent humming, and examination of the fixtures to determine the source has been inconclusive. The substance saturating the carpet cannot be consistently identified.
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Find out what you can do. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. Player Support. Be sure to read the FAQ for useful and commonly asked wiki information. The Subwaters. As such, their properties are not dependent on the areas from which one can access them — bound to environmental factors or the unexplainable instead. Smilers Sanguine Festivus Facelings. Sign In Sign in to add your own tags to this product. Backrooms Wiki. You will have to explore spaces that are hard to believe exist.
Forum: Introduce Yourself.
Game Time. Add to Cart. General Wikidot. Approach these windows with extreme caution! Click here to edit contents of this page. Additionally, climbing one of the trees in Level Filter reviews by the user's playtime when the review was written:. Photorealistic 3D Environment Experience a visually stunning and realistic world, meticulously crafted to immerse you in the nightmarish atmosphere of the Backrooms. Recent Reviews:. Each level of this otherworld is fraught with danger, and no matter what surreal place you find yourself in, you have only one goal - to survive and find a way out. Lonesome Supermarket. Backrooms Lore The game faithfully reproduces the Backrooms lore, capturing its key themes and atmosphere. The Subwaters. Levels are not always inhospitable and dangerous, nor are they always inhabited and well-documented; the format is rich with potential for environmental storytelling, so as always, feel free to get creative!
Analogues exist?
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