Bioshock infinite wiki
Where is the girl exactly? Sounds crazy right? Well you're about to find about how crazy this whole floating city thing works.
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Bioshock infinite wiki
The game is set in the year and follows its protagonist, Booker DeWitt , who is sent to the airborne city Columbia to retrieve Elizabeth , a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum , and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance. After the release of BioShock , Irrational Games and creative director Ken Levine were initially uninterested in creating a sequel, but they later renegotiated with 2K to produce another BioShock game. Irrational based the game's setting on historical events at the turn of the 20th century, such as the World's Columbian Exposition , and based the story on the concept of American exceptionalism while also incorporating influences from more recent events at the time such as the Occupy movement. The relationship between Booker and Elizabeth became central to the story, with the team working to make Elizabeth feel like a real character rather than a computer-controlled sidekick. The game's development took five years and involved hundreds of employees at Irrational, in addition to support studios. The development process was troubled, with Levine's management style resulting in wasted work and missed deadlines. Outside help was brought in to make sure the game shipped.
Football Manager Cutting Elizabeth from the game was considered during development because of the difficulty in programming her, but Levine insisted she remain.
Burial at Sea is set after the events of Infinite , which spanned several alternate realities. Whereas Infinite takes place aboard the floating city Columbia , Burial at Sea primarily takes place in the underwater metropolis Rapture before the events of the first BioShock game. The game features Booker DeWitt as a private detective, and Elizabeth as a femme fatale who employs Booker's services. Development of Infinite ' s downloadable content commenced immediately after finishing the main game. Irrational was drawn to returning to the setting of Rapture and using Infinite ' s gameplay systems to create a version of the city before its ruin in BioShock. Reception to Burial at Sea ' s two episodes was mixed. While the return to Rapture was generally praised, the first episode drew criticism for its short length and a lack of differentiated gameplay.
So you've finished BioShock Infinite, and you probably have some questions. The story is actually quite straightforward when you break it down, but some details are either left ambiguous, or hidden away in Voxophones. Remember, though - some of this is speculation, or our personal interpretation. You might have your own ideas The Lutece twins are, in fact, the same person. She was a physicist, and developed the technology that allows Columbia to float. During her experiments she met a male version of herself from another universe, Robert, whom she refers to as her 'brother'.
Bioshock infinite wiki
The game is set in the year and follows its protagonist, Booker DeWitt , who is sent to the airborne city Columbia to retrieve Elizabeth , a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum , and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance. After the release of BioShock , Irrational Games and creative director Ken Levine were initially uninterested in creating a sequel, but they later renegotiated with 2K to produce another BioShock game. Irrational based the game's setting on historical events at the turn of the 20th century, such as the World's Columbian Exposition , and based the story on the concept of American exceptionalism while also incorporating influences from more recent events at the time such as the Occupy movement. The relationship between Booker and Elizabeth became central to the story, with the team working to make Elizabeth feel like a real character rather than a computer-controlled sidekick.
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Retrieved July 31, Retrieved October 22, First-person shooter , stealth. Archived from the original on February 1, Retrieved December 19, Characters Enemies Weapons Vigors Locations. Elizabeth and Booker discover a conspiracy behind the city's founding: Elizabeth is Comstock's adopted daughter, whom he plans to groom into Columbia's leader after his death. Retrieved May 28, Later, Robert, feeling guilt for his actions, convinced Rosalind to help him bring Booker to Columbia in Rosalind's reality to rescue Elizabeth. Retrieved October 31, The game features Booker DeWitt as a private detective, and Elizabeth as a femme fatale who employs Booker's services. Archived from the original on December 28,
So you're probably wondering what happened at the end of BioShock Infinite, particularly the Sea of Doors portion after successfully defending the airship and destroying the siphon.
Archived from the original on February 15, Booker, now a wanted man, fights his way to Monument Island where Elizabeth is held within a tower. Killing Floor. Retrieved November 2, CrimeCraft GangWars. Booker and Elizabeth join forces to secure weapons from a local gunsmith. Electronic Gaming Monthly. Booker can jump on, off, and between Sky-Line tracks at any time and fire one-handed weapons while riding them. Fergusson had a reputation as someone who made tough decisions to ship difficult games, and reined in Levine's worst tendencies; Irrational staff recalled Levine worked best when under constraints, and that without Fergusson the game might not have shipped. These covers were arranged by Scott Bradlee , a musician who had drawn Irrational audio lead Jim Bonney's attention for his music mashups. The Standard. Archived from the original on March 4, Archived from the original on November 28, Unreal Engine 3.
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