Btd6 rounds
In Bloons TD 6rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds, btd6 rounds.
Round 1 40 XP 40 XP. Round 2 60 XP XP. Round 3 80 XP XP. Round 4 XP XP. Round 5 XP XP.
Btd6 rounds
In Bloons TD 6 , rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds. After round 81, MOAB-class bloons will become slightly tougher and faster each round, and money per pop decreases factored into the following table. Rounds follow the same pattern across all games, with the exceptions of Alternate Bloons Rounds accessible after beating Hard Standard and Apopalypse Mode accessible after beating Military Only in Medium. Unless stated, assume that there are no health ramping or speed ramping for MOAB-class bloons. Rounds in Standard Mode are generally pre-determined except for most rounds from Round onwards. However, reaching certain rounds may include a reduction in both cash-per-pop and money reward down to a certain percentage. When Freeplay rounds are reached some things start to change. For example, from Round 81 onwards the Ceramic Bloons are replaced by Super Ceramic Bloons , the Bloons get progressively stronger and the cash per pop is reduced. Certain rounds may contain pre-round comments. To look for information about a specific round in greater depth, the below navbox can be used to explore all standard BTD6 rounds. Each round provides generally increasingly difficult challenges for the player, often requiring a specific type of defense to counter stronger bloons at different stages of the game. As general gameplay contains pre-determined rounds, it is best to memorize the progression of each round, including the order at which different bloon types may enter. Keep an eye on particularly outstanding rounds, especially "threatening" rounds.
Round 90 - DDTs.
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Btd6 rounds
Round 63 is a round in Bloons TD 6. The round consists of groups of Lead Bloons , followed by three distinct waves of super-dense Ceramic Bloons. It remains fairly similar to its BTD5 counterpart , but it has some key differences. In fact, the distinction in BTD6 is the almost fully clumped waves of Ceramics per wave. There will be a constant wave of Leads followed by each wave of super dense Ceramic Bloons. Round 63 is one of the most dangerous mid-game rounds in the whole of BTD6 due to how densely packed the Ceramic waves are at such an early stage of the game, making this round quite difficult to pass through on many CHIMPS games. Usually, the Ceramics are the most problematic part of the round, but the Leads are equally as dangerous too, making it harder for sharp-based towers to destroy the Ceramics. Due to the density of the Ceramics, and especially of their children, high-pierce towers are recommended. Towers that slow down the Ceramic clumps, such as Ice Monkeys , are also helpful. The best combination of counters to this round are generally those that hybridize high pierce and stalling, such as Icicles , but very high pierce towers such as properly timed Blade Maelstrom abilities work too.
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Round 82 4, XP , XP. Round 75 3, XP , XP. Round 40 1, XP 27, XP. Round 28 - First Lead Bloons. Round 20 XP 4, XP. This item will only be visible to you, admins, and anyone marked as a creator. Round 3 80 XP XP. Challenge: Building a versatile defense for the early game. Round 45 1, XP 36, XP. Round 85 4, XP , XP.
In Bloons TD 6 , rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds. After round 81, MOAB-class bloons will become slightly tougher and faster each round, and money per pop decreases factored into the following table. Rounds follow the same pattern across all games, with the exceptions of Alternate Bloons Rounds accessible after beating Hard Standard and Apopalypse Mode accessible after beating Military Only in Medium.
Round 7 XP XP. Impoppable Difficulty and C. Round 35 1, XP 19, XP. Rounds follow the same pattern across all games, with the exceptions of Alternate Bloons Rounds accessible after beating Hard Standard and Apopalypse Mode accessible after beating Military Only in Medium. Round 67 3, XP 87, XP. Round 55 2, XP 55, XP. Round 23 XP 6, XP. Round 1 40 XP 40 XP. Challenge: Handling the first serious Camo Wave. Round 49 - Huge Rush Of Bloons. Round 24 XP 7, XP.
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