Civ 5 start bias
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Some civilizations have a starting bias , which affects the starting positions they get assigned on map generation. This is done so that each civilization can gain terrain that best benefits their abilities, infrastructure, and unique units. The bias is usually based on historical data. Upon generation, the map is split into equal parts for each civilization that is in the game. Each civ starts far enough from the others so that they have enough space to grow. Civs' starting positions that is, where their initial units are situated will be distributed around the map according to their start biases. If a section has a lot of rainforest, it is likelier that Brazil will be placed there instead of Arabia.
Civ 5 start bias
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Map generation may favor players with start bias but the actual location of where you spawn is done left to right, bottom to top. Player characters load in first, the first player in the list gets the bottom left most start location. AI players load in right after, getting the next location available until the very last player gets the top-right most position. This function cannot be disabled alongside the normal start bias. Cool, right? Showing 1 - 15 of 24 comments. That's pretty cool.
That and Venice's only civ 5 start bias city limitations is the reason why Venice has given a first pick. Start Region Priority 4. And it's kind of hard to believe that they don't have a horse bias, because every single time I played them, they spawned next to horses unlike other civs.
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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. Please see the instructions page for reasons why this item might not work within Sid Meier's Civilization VI. Description Discussions 1 Comments 51 Change Notes.
Civ 5 start bias
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We are on Twitter! We are on Mastodon! For a better experience, please enable JavaScript in your browser before proceeding. Top Bottom. Dev's quote from the map script file AssignStartingPlots. The bias is usually based on historical data. Home Discussions Workshop Market Broadcasts. Other quote from the same file, describing the order of terrain biases: 1. I've had enough. The file controls how terrain is divided to regions and how civilizations are placed to those regions based on their start biases. Click to expand For example Morocco's desert starting bias puts you to a desert region if there is any and then your starting location is in the fertile part of that region, which might not be in the desert, because desert is not that fertile. Management of the start biases of a certain civ is part of learning the full strengths and usage of that civ. Finally, civs without bias are randomly assigned to the remaining regions.
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Showing 1 - 4 of 4 comments. In my 2 games I'm pretty sure I played with start bias off so that it's more random and possibly fun. And so on. As I understand it, you can still end up in a region which has nothing to do with your starting bias. I assume good map scripts can make a difference with how long rivers are, prevention of crap seas etc. Map generation may favor players with start bias but the actual location of where you spawn is done left to right, bottom to top. All trademarks are property of their respective owners in the US and other countries. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. See how easy it is? Topic Archived Page 1 of 3 Next Last. Non-terrain dependent civs wouldn't care if it is on or not. If you like Civ 4, just play Civ 4. Don't have an account? But on the other hand, region splitting is done quite nicely, making crappy regions slightly better and civs more closely to each others in better regions.
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