cleric domains 5e

Cleric domains 5e

In practice, though, Clerics can do all sorts of things outside simple healing.

Selecting the right domain for your party can change your Cleric from a support caster to a tank or a damage dealer. Cleric Domains are obtained at level one and offer immediate benefits. They give permanently prepared spells from spell levels one to five as well as other features at levels one, two, six, eight, and Their level two feature gives them an option for their Channel Divinity ability while their level eight feature improves their damage with either weapon swings or cantrips, depending on the subclass. Levels one, six, and 17 differ majorly between domains.

Cleric domains 5e

Edit this menu. Home Edit this menu. Create account or Sign in. Death Domain : Simplistic Necrotic Damage boost build. Knowledge Domain : Skill-booster sage build. Life Domain : Full healer build. Protection Domain : A defensive warrior build. Blood Domain : Vampiric-god flavor based domain. Roman Vestal Domain : An intrigant build, favoring Charisma and non-combat. Undead Mummyfication Domain : Mummy-based priest. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. Click here to edit contents of this page. Click here to toggle editing of individual sections of the page if possible. Watch headings for an "edit" link when available.

What happens if the illusion is attacked?

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. At 1st level, you know three cantrips of your choice from the cleric spell list.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively.

Cleric domains 5e

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

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That said, the War Domain cleric's capability with weapons is oddly limited by the long-rest cooldown on their extra attack option. Similar to a sorcerer's twinned spell, you'll be able to hit multiple targets with one spell. Finally, Blessed Strikes deals Radiant Damage. Wall of Fire, meanwhile, is a fine way to split an enemy group in two so the cleric's party can use divide and conquer tactics. They get great weapon and armor proficiency and can do very high damage with their Wrath of the Storm and Channel Divinity options. At high levels, they can heal the party for free just to kill a nearby enemy. Its Voice of Authority class feature allows an ally to attack off-turn, potentially letting a Paladin or Rogue deal massive damage with Smite or Sneak Attack out of nowhere. Channel Divinity At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. In addition, this cleric domain offers the Arcane Abjuration option for Channel Divnity, a fine way to control any enemy. When the Bond expands to a foot limit at 17th level, that weakness is minimized and this already-good domain becomes truly great. Perpetual Fighter main in every game that he is part of, Jason has written about video games and board games over several websites. However, that's fairly situational, since plenty of foes use basic martial weapons or physical attacks like bites and claws to deal damage instead. Bringing you Constitution to 20 means that you now get 11 hit points per level. Effective at all levels, and deceptively tanky due to their ability to nullify critical hits and the ability to facilitate massive bursts of damage with allies, the Grave domain is a strong support option that can't go wrong. The Tales of Daeren.

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Wisdom is your spellcasting ability for your cleric spells. And nothing here really screams utility. This can turn the tables on monsters that naturally avoid light, such as kobolds and drow. If the party is heavily invested into their own reactions on the other hand, it might not get used because the guy who wants to take the hit already used his reaction on a Polearm Master attack and the guy getting attacked is going to just cast Shield to have 24 AC prevent the attack doing any damage in the first place. That's best used against a boss monster or even a mini-boss monster , so the protected creature can resist damage for several turns in a row for max efficiency. When you finish a short or long rest, you regain your expended uses. That Blessed Healer feature doesn't even cost anything -- it just happens. Int : Dump stat. Their spell list is the big winner, though. With good party composition and strong initiative rolls, this can allow a Paladin or Rogue to deal incredible damage to a single target. Even the lowest-powered option on our list has the potential to be a great member of the team.

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