Cleric spell list 3.5
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Create Water :. Cure Minor Wounds :. Detect Magic :. Detect Poison :. Inflict Minor Wounds :. Purify Food and Drink :. Read Magic :.
Cleric spell list 3.5
Cure Minor Wounds :. Inflict Minor Wounds :. Purify Food and Drink :. Bless Water M :. Comprehend Languages :. Cure Light Wounds :. Curse Water M :. Endure Elements :. Entropic Shield :. Hide from Undead :. Inflict Light Wounds :.
Inflict Light Wounds :. You can overcome a lot of obnoxious ongoing effects with one level 1 slot.
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Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. This granted power is a supernatural ability. You can use speak with animals once per day as a spell-like ability. Add Knowledge nature to your list of cleric class skills. You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature using the rules for touch spells. When you touch, roll 1d6 per cleric level you possess.
Cleric spell list 3.5
Granted Powers : Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. This granted power is a supernatural ability. Granted Powers : You can use speak with animals once per day as a spell-like ability. Add Knowledge nature to your list of cleric class skills. Granted Powers : You are immune to pressure damage from descending into even the greatest of oceanic depths. This benefit is lost if you are wearing medium or heavy armor or carrying a medium or heavy load. Granted Power : You gain the supernatural ability to smite evil once per day. You must declare the smite before making the attack, and the attempt is wasted if the target is not evil.
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Restoration M :. The full round is a medium range cure moderate. Subdue Aura :. Righteous Might :. Weight of Sin :. Bewildering Visions :. Disrupting Weapon :. Healing Sphere will last for 1 minute regardless of caster level. Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks. Dispels magical ability penalty or repairs 1d4 ability damage.
The handiwork of the gods is everywhere - in places of natural beauty, in mighty crusades, in soaring temples, and in the hearts of worshipers. Like people, gods run the gamut from benevolent to malicious, reserved to intrusive, simple to inscrutable.
Invisibility Purge :. Traps newly dead soul to prevent resurrection. You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. Divination M :. Holy Word :. Detect Poison :. The next spell is an interesting choice due to its source. Weather Eye :. Implosion :. Another difference is the amount the spells heal for. Vigor, Lesser :. Restoration, Lesser :. Cause Fear :.
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