Condition warrior gw2
By China.
The community gave this build a rating , making it second-tier: Good. Focused on: Condition damage. Designed for: Raids. Expansions required:. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills.
Condition warrior gw2
Conditions are temporary negative effects that provide damage and control over time in one second intervals, playing a major role in combat. Player characters primarily inflict conditions through use of skills and traits as well as certain equipment like relics and sigils. Certain conditions may be more common to some professions than others, characterizing their playstyles and thematic roles. Conditions can also be inflicted by attacks from NPC foes, through environmental effects, and other mechanics. Condition damage is separate from strike damage and ignores the attributes Armor and Toughness as well as the effects that reduce strike damage, such as Protection. Damage inflicted by conditions is increased by the attribute Condition Damage and duration — by Condition Duration , derived from the attribute Expertise. All these attributes can be increased by skills, traits, equipment through its attribute combinations , and bonuses from upgrade components. Conditions can be stacked by re-applying them: conditions with control effects like Crippled stack in duration while damaging conditions like Bleeding stack in intensity. Non-damaging conditions have a maximum duration of 10 seconds. Incoming conditions are primarily counteracted by condition removal , available in skills, traits, sigils, and relics. Some abilities instead convert conditions on allies into boons , and vice versa — on enemies. A number of skills as well as the boon Resolution reduce all incoming condition damage, while certain runes provide condition damage reduction both in general and from specific conditions. Control effects from conditions are temporarily negated by the boon Resistance. Independently, incoming condition duration can be decreased by some traits, runes, and consumable food items.
Elite skills that convert boons into conditions. To see the traits which relate to a specific condition, refer to the page on that condition.
It also brings a good amount of Crowd Control CC to the squad. At full Adrenaline , enter Berserk and burn your foes with Longbow skills. Use Rage utility skills off-cooldown to increase the duration of Berserk. Then detonate it with any Berserker skill to activate King of Fires for more Burning. After the last step in the written Rotation, use your Weapon and Burst skills off-cooldown following the Skill Priority. Use Weapon Swap off-cooldown. Cleave enemies with Scorched Earth to gain more stacks of Furious to increase your condition damage.
It also brings a good amount of Crowd Control CC to the squad. At full Adrenaline , enter Berserk and burn your foes with Longbow skills. Use Rage utility skills off-cooldown to increase the duration of Berserk. Then detonate it with any Berserker skill to activate King of Fires for more Burning. Heat the Soul shares Quickness and Fury in an area around you whenever you use a Burst skill.
Condition warrior gw2
Conditions are temporary negative effects that provide damage and control over time in one second intervals, playing a major role in combat. Player characters primarily inflict conditions through use of skills and traits as well as certain equipment like relics and sigils. Certain conditions may be more common to some professions than others, characterizing their playstyles and thematic roles. Conditions can also be inflicted by attacks from NPC foes, through environmental effects, and other mechanics. Condition damage is separate from strike damage and ignores the attributes Armor and Toughness as well as the effects that reduce strike damage, such as Protection. Damage inflicted by conditions is increased by the attribute Condition Damage and duration — by Condition Duration , derived from the attribute Expertise. All these attributes can be increased by skills, traits, equipment through its attribute combinations , and bonuses from upgrade components. Conditions can be stacked by re-applying them: conditions with control effects like Crippled stack in duration while damaging conditions like Bleeding stack in intensity. Non-damaging conditions have a maximum duration of 10 seconds. Incoming conditions are primarily counteracted by condition removal , available in skills, traits, sigils, and relics.
Vfs global oci
After the last step in the written Rotation, use your Weapon and Burst skills off-cooldown following the Skill Priority. Swiftness 10s. A number of skills as well as the boon Resolution reduce all incoming condition damage, while certain runes provide condition damage reduction both in general and from specific conditions. What it needs more than anything is for:. Incoming conditions are primarily counteracted by condition removal , available in skills, traits, sigils, and relics. Traits that transfer conditions. Buy Now. Share More sharing options Fun for roaming, even in open world where I prefer to use them tho with so many celes in wvw they are def usable there too. Viper's Ring. My condi builds using a variety of stats and playstyle are these: Core Condi can swap arms for defense for more tankiness. The same behavior is applied to boons obtained by converting conditions. Utility Skills. Weapon skills that transfer conditions.
The community gave this build a rating , making it second-tier: Good. Focused on: Condition damage.
Deals additional damage to foes that aren't moving. I tried grieving and i didnt like Dual Shot gets one stack per Arrow on default, while getting more from the trait. Use Rage utility skills off-cooldown to increase the duration of Berserk. Quickness 3s. Utility skills that convert boons into conditions. Sign in here. There is no reason why that cannot mean larger than average attack reach. All trademarks are the property of their respective owners. All trademarks are the property of their respective owners. Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. Edited February 9, by Fueki. Build Specifics After the last step in the written Rotation, use your Weapon and Burst skills off-cooldown following the Skill Priority. Go to topic listing. Booster build Low intensity Recommended.
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