control punch cards puzzle

Control punch cards puzzle

The game is set in the Oldest House, headquarters of the Federal Bureau of Control, an agency dedicated to the study and containment of phenomena that violate the laws of reality.

This page explains how to find all that punch cards, put the shapes in the right order in the terminals and activate the HRA machine. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below. Card 5: This one's upstairs. Take the stairwell in the back of the Old Boy's Club room. Below is which card needs to go to which machine and that machine's location. The solution is actually written on the three white boards two downstairs, one upstairs. Wondering how to know which punch card goes into which terminal?

Control punch cards puzzle

There are telekinetic powers to learn, monsters in refrigerators to fight, and paranormalities aplenty. It's a great game for fans of brutalist architecture and third-person shooters alike—and has a great protagonist with Jesse Faden to boot. Now Jesse can take control of the Oldest House on new consoles as well with the excellent upgraded version. For anyone new to the Federal Bureau of Control, though, it can be a bonkers world to get one's bearings in, especially once the Hiss start showing up. Unlike some games that bombard the player with information, systems, and map-markers, Control often lets people figure things out for themselves. This can lead to some stumbling around albeit in some exceptionally fly costumes and confusion, especially with a few of the more obtuse puzzles. One such brain teaser happens in the fourth main story mission, "Old Boy's Club. Darling's HRA laboratory. This, in itself, is straightforward, but once she gets there she'll have to solve an obtuse puzzle with some punch cards in order to activate the HRA machine. Follow these steps to take control of the HRA machine with ease. The first step of this puzzle is simply to collect the five punch cards that are scattered around Dr.

Most Popular. Thankfully, we know the solution so you can get past this section and continue your fight against The Hiss.

It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together. The overall aim involves picking up the various Control punch cards from around the lab, and then inserting them in the correct terminals. There are clues scattered around to help you but, like the puzzle, they're not clear. So if you want pointers, or just a straight up answer, read on for the solution. This involves picking up five punch cards littered around the lab and then matching the punch cards to the numbered terminals.

This page explains how to find all that punch cards, put the shapes in the right order in the terminals and activate the HRA machine. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below. Card 5: This one's upstairs. Take the stairwell in the back of the Old Boy's Club room. Below is which card needs to go to which machine and that machine's location. The solution is actually written on the three white boards two downstairs, one upstairs. Wondering how to know which punch card goes into which terminal? The three white boards show the punch card tests ordered from left to right, orderer by terminal number , with the left-most card corresponding to the first terminal.

Control punch cards puzzle

Since The Federal Bureau Of Control deals with all manner of supernatural phenomena that could theoretically possess the internet and cause utter chaos, its scientists have to rely on old technology to perform their tests and experiments. Rotary phones, CRT computer screens, reel-to-reel recording devices, and other obsolete devices are the only instruments allowed inside in order to prevent beings; such as Control 's main antagonist force, The Hiss — from destroying the world. One such piece of ancient technology that Control's protagonist, Jesse Faden, runs into during her on-the-job training as the new director of the FBC is a punch card system security system. It's a confusing series of codes that need to be entered to start up the HRA machine in Dr. Darling's lab. Thankfully, we know the solution so you can get past this section and continue your fight against The Hiss. Once that conversation is done, head through the door past her into the Ritual Division where Marshall's rangers are fighting off The Hiss. Kill every Hiss enemy and when you attempt to cleanse the control point, you'll be attacked by Parakinesiology Chief Lewis , a not too difficult mini-boss. Use your Launch ability to take out his shield and then blast him with your Service Weapon. Now you can cleanse the control point with no further interruptions.

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So if you want pointers, or just a straight up answer, read on for the solution. Darling's lab. Terminal 1. For anyone new to the Federal Bureau of Control, though, it can be a bonkers world to get one's bearings in, especially once the Hiss start showing up. Here's the solution. Now head forward towards the Protective Studies department. Fiddle with the monitor until it matches the paper and that will open up the entrance to Darling's lab. In Control , players delve deep into the FBC's secrets, finding terrifying monsters and mind-bending puzzles alike. They aren't hard to find as they're big, yellow cards that can be found around the lab. Marshall will tell you that Darling had some kind of system that he used to turn the machine on. Rotary phones, CRT computer screens, reel-to-reel recording devices, and other obsolete devices are the only instruments allowed inside in order to prevent beings; such as Control 's main antagonist force, The Hiss — from destroying the world. There are five total terminals in the area: four are in the room with the HRA machine.

It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together. The overall aim involves picking up the various Control punch cards from around the lab, and then inserting them in the correct terminals.

To work out the sequence of the punch card terminals in Control 's HRA Lab Level , players will need to carefully study the whiteboards scattered around the room. Darling's lab. Rate this game. Follow these steps to take control of the HRA machine with ease. Machine 5: half the card is black. Thankfully, we know the solution so you can get past this section and continue your fight against The Hiss. Head down the hallway and you'll find a wall with a monitor in the middle of it that looks like this:. To see why we said Control is one of the best games of , be sure to check out our official review. Here's where to find them:. Only one panel of the center cube is black and the rest of the card is completely yellow. Forget clues, here is which card goes with which terminal:. Now Jesse can take control of the Oldest House on new consoles as well with the excellent upgraded version. After inserting all five cards, go to the HRA machine in the back-middle of the room, and activate it to proceed with the main story.

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