counter target spell that targets a permanent you control

Counter target spell that targets a permanent you control

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

Few things are synonymous with the color Blue in Magic: The Gathering than countering spells. Instants that are most commonly found within Blue's slice of the color pie, counters are instants that negate a spell's effects entirely, preventing them from resolving. Counters are traditionally very flexible responses that can be used to deal with problems before they're even in play. So in honor of Control players out there and everyone who loves to deny their opponents of spells, we're going to count down the ten strongest counter-spells in Magic: The Gathering. Updated April 17, by Paul DiSalvo: Counterspells are a very powerful and useful effect in MtG, and with the game's ever-expanding nature, we've taken care to add more of the best cards that use it to this list. Starting out our list, we have the original Counterspell, first printed in Alpha. An instant for two Blue mana, counterspell is a straightforward and simplistic spell, countering any target spell.

Counter target spell that targets a permanent you control

Certain spells and abilities can "counter target spell" or similar effects. Counter in this sense is an evergreen keyword action. It is essentially negated. Counterspells or permission spells may or may not have conditions, such as forcing a player to pay an additional amount of mana. More often than not, counterspells cards are blue. White is tertiary. However, the most recent off-color counterspell is one of the options of Verdant Command from Modern Horizons 2 , which is green. The eponymous Counterspell. The term "permission" comes from the way the opponent will end up asking whether each of their spells resolves or is countered. The original permission spell was the eponymous Counterspell from Alpha. Counterspells were few and far between; but, progressively, varieties of counterspells were released. The original Counterspell, with its absoluteness and affordability at a mana cost of , was a staple in many blue decks. It was also a staple in core sets and multiple expansion sets, up until 8th Edition and Mercadian Masques , respectively, until it was gradually replaced with other spells like Mana Leak. White has only dipped its toe into the ability with on-board taxing effects rather than as in-hand permission, which tends to give the opponent full information. Generally, the effect is worse than a static tax effect, as uncounterable spells cut through such a tax, which are more common than cost reduction effects that could reduce past the tax.

When paired with lands such as Ancient Tomb, Rewind is even capable of netting mana for its controller. Decree of Silence 8 Enchantment Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. This spell costs nxxs to cast if it targets a creature spell.

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. Convoke Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color. Counter target spell, then ask a person outside the game if that spell looks dangerous to them.

The archetypal white counterspell, Mana Tithe, counters a target spell unless its controller pays one extra mana. Initially released in Planar Chaos, Mana Tithe quickly became a favorite of white decks that need additional control options. Mana Tithe also saw use in the competitive scene — players used it in three first-place decks in Pro Tours and Worlds. Like other charms, it has three abilities. The first ability prevents all combat damage for the rest of the turn. The second choice regenerates a creature, and the third counters a spell that targets you. It counters any targeted spell — no questions asked. For this reason, it is clear to see why players used Lapse of Certainty in four Pro Tour Top 8 decks, including one first-place. Frontline Medic is one of the most potent white creatures to help counterspell and one of the most difficult to remove. Whenever it attacks alongside at least two other creatures, they all gain indestructible until the end of turn — no wonder this card earned a Pro Tour Top 8 finish.

Counter target spell that targets a permanent you control

Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs less to cast. Counter target spell unless its controller pays. It has "Sacrifice this creature: Add. Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost. Ward Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays. If one or more tokens would be created under your control, twice that many of those tokens are created instead. Compleated can be paid with , , or 2 life.

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Mystic Genesis 5 Instant Counter target spell. Mindswipe 2 Instant Counter target spell unless its controller pays. Counter target spell unless its controller pays for each card in your graveyard. This allows a player to more reliably respond to different types of threats or even draw into one's own other potent cards. Mystic Confluence 5 Instant Choose three. Draw a card if an opponent has cast a blue or black spell this turn. Ascending Descending. III — Exile target instant or sorcery card from your graveyard. Pact of Negation 0 Instant Counter target spell. If life was paid, this planeswalker enters with two fewer loyalty counters. Spells you control can't be countered this turn. Across Magic's history, no counterspell has been able to equal the strength of the iconic Force of Will. It goes on the stack. Keep up the good work!

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All Rights Reserved. Scatter Arc 4 Instant Counter target noncreature spell. While Archmage's Charm can be used to counter a spell, it can also cause target player to draw two cards or even to gain control of a nonland permanent with a mana value of one or less. You may cast that card without paying its mana cost for as long as it remains exiled. No More Lies 2 Instant Counter target spell unless its controller pays. Intervene 1 Instant Counter target spell that targets a creature. II — Noncreature spells your opponents cast cost more to cast until your next turn. Exclusive email updates! Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. Whenever your opponent casts a spell, you reveal the top card of your library. Counter target spell unless its controller pays for each card in your graveyard.

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