Demiurg 40k
Since then its dark, gothic setting, beautifully sculpted demiurg 40k, and rich fiction have been a passion of mine. I love the combination of existential horror and gross bureaucratic apathy for the individual on a galactic scale. It makes those moments where unimportant people show the courage of compassion at all the more powerful. These were a diminutive, abhuman race introduced in the earliest days of the hobby.
The Demiurg , known formally as the Demiurg Confederation , are a very deceptive and mysterious alien race. But they have been around for far longer than one might expect. Their history is closely related to the fate of the galaxy. They once were a very united race and had a very strong economic empire during the golden age of the Eldar Empire. Although their power is nothing compared to what it was, they are now growing stronger with every passing year in the ever-changing maelstrom that is the galaxy of the 41 st millennium.
Demiurg 40k
A sigil commonly used to represent the Kin of the Leagues of Votann as a whole. The Demiurg are a militarised, resource-seeking expedition of the Leagues of Votann known as a Prospect that are allied with the T'au Empire. The Demiurg were long misidentified by both the T'au and the Imperium as an intelligent, minor xenos race of short, stocky, humanoid miners and traders. The Demiurg are almost purely space-borne in their massive and majestic commerce vessels. The history of the Kin of this Leagues of Votann Prospect is unconfirmed, as is their league of origin, their intentions and current threat to others. All that is known about them is speculative at best. The Demiurg are known to have an alliance with the T'au , serving as economic allies of the T'au Empire. They were initially introduced to the T'au through their mutual relations with the Kroot. They are still an uncommon sight in the Imperium , despite the number of sightings of them having increased over recent centuries. During the Great Crusade , the Demiurg first came to the attention of the Imperium, who determined only that they are a technologically advanced humanoid race that maintained friendly diplomatic and commercial relations with several xenos species.
This time though, it was different, ion technology was developed with the purpose of making weapons, demiurg 40k. It might be the haze of childhood memory, combined with something a friend of a friend mumbled in passing.
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Forgot your password? The discussion is of course squarely centered on Demiurg in 40k, as is the compilation. The mysterious Demiurg of the first decade of this millennium was a teasing concept and attempt to reboot the Squats as a more alien species in Warhammer 40', not wholly dissimilar from the out-in-the-cold status of Chaos Dwarfs in Warhammer Fantasy at the same time. Both sported occasional mentions in official background materials, a few new miniatures and tidbits to throw people a bone about the mystery. Fringe niche stuff, for the avid enthusiasts to embroil themselves in and get creative about. I cannot recommend the first dozen or so pages of the new Squat codex highly enough: Treat yourself and read it if you haven't! Lately, I discovered that there had in fact been a fair amount of community creativity around the Demiurg, including converted armies in project logs and various artworks scattered over different websites. This corresponds on a much smaller scale to the gigantic amount of community creativity over on Chaos Dwarfs Online. While CDO requires many thousands of pictures salvaged for a compilation, the Demiurg required only a few dozen.
Demiurg 40k
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Their growing empire had now vastly expanded across the stars. Then they might look to employ warbands to complete their forces. The tales of these celebrated individuals are cited to younger generations as examples to follow. The Bard academy also share an important cultural role. Eventually, the situation became problematic. But eventually, generations of Grand Artisans had managed to design the fusion drills capable of cutting through it. They all respond to one of the current six sisterhoods. Maybe something more in line with a science-fantasy setting? They are set loose on the battlefield to disrupt enemy lines and inflict massive damage to their selected prey. One of those races is the diminutive Demiurg. And most likely, they talked to a xenos emissary or an AI serving the mysterious alien. The brawlers who survived the most dangerous campaigns and did so in honorable ways lose the crest on their helmet and are awarded the wings. For example, the prime realm is known as a place from which all potential emanates, and there are deep and bitter divisions between harvesters as to whether or not this is a reference to the Warp. To defend and conquer it seemed. Venerable among the venerables, the Great prospector is the most respected member of the Demiurg society.
By the molten fires and pounding pistons of the Forge are they armed and armoured. By the Votann and by the Fane are they given wisdom and purpose. And by the searing wrath of the Hearth are they filled with the fury to overcome any foe.
Each one was to take control of a Citadel-class space station and elect one member each to sit at the great leading council of Kazad. The corrupting was quickly stopped by counter-measure systems. With Kazad soiled and unreachable, they were spiritually shaken. When encountered outside of their ships Demiurg appear to be suited in technologically advanced, cybernetic bodies, with only their head and a beard of prehensile tendrils on display. Nothing can stop the humans. The Eldar were now absent from the affairs of the galaxy. Though they may seem scarce, they can be found near most unexploited asteroid fields and planets. Stout in other words. They also require the service of the Artisan guild for all their holly machines, and a Brewmeister house for all the ceremonial ale that is necessary to their training. There are two cultures that experienced this historically, yet managed to avoid the same fate: the Romani and the Jews, and they both did it by isolating themselves from the societies around them, to varying degrees of success. Necron technology was intensely studied by the many artisan guilds, so that they could be better prepared next time they face. To achieve a state of perfect understanding they constantly toil, dourly honing and improving their crafts in the hope that they might aid in the goal of meeting their creator at the gates of the Prime Realm. The Tovahov have one very distant hope of having their names struck from the Shameful Annals.
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