dnd druid wild shape

Dnd druid wild shape

Wild Shape is an exciting and versatile Druid class feature which a lot of people want to use, but which is easy to use badly.

This table contains a list of every creature normally eligible for a druid's Wild Shape form. At the DM's discretion, some additional beasts may be made available for use. An expanded list for Circle of the Moon can be found below. Starting at 2nd level, a druid identifying with the Circle of the Moon can turn into a beast with a challenge rating as high as 1. Starting at 6th level, they can turn into a beast with a challenge rating as high as their druid level divided by 3, rounded down. Additionally, starting at level 10, they may expend two uses of Wild Shape to become an air elemental , an earth elemental , a fire elemental , or a water elemental.

Dnd druid wild shape

Wild Shape is a versatile ability that can make your Druid effective in just about any situation. Whether you find yourself in a combat, stealth, exploration, or survival situation, there are ways to put Wild Shape to use. Wild Shape is a class feature for the DnD 5e druid that is gained at the 2nd level. This ability allows druids to use an action or a bonus action if they are a Circle of the Moon druid to shape change into a beast that they have seen before. The form a druid can choose is limited by Challenge Rating CR and movement ability. Those with swimming and flying abilities are restricted to higher-level druids:. This table applies to all druids except those that have their Wild Shape ability modified by their subclass. Druids retain all sense of themselves while transformed, meaning they keep their Intelligence, Wisdom, and Charisma ability scores, as well as their alignment and personality. All equipment being carried by the druid when they shape change either drops to the ground not ideal , merges into the beast form, or is worn by the form. The equipment that can be worn by a form is entirely dependent on what is reasonable decided by the DM.

This CR is a difficult middle-ground, mostly populated by larger version of CR 0 options, dnd druid wild shape. Armor: Light armor, medium armor, shields druids will not wear armor or use shields made of metal Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit Saving Throws: Intelligence, Wisdom Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. Or follow us on InstagramTwitterand YouTube.

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Armor: Light armor, medium armor, shields druids will not wear armor or use shields made of metal Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit Saving Throws: Intelligence, Wisdom Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message.

Wild Shape is an exciting and versatile Druid class feature which a lot of people want to use, but which is easy to use badly. Understanding Wild Shape mostly boils down to understanding what form to take; which forms work, which forms work in specific situations, and which forms just never work. There is a lot of confusion around the rules of Wild Shape and its interaction with your racial traits and class features. I strongly recommend listening to this episode of the Dragon Talk podcast , in which Jeremy Crawford spends 45 minutes discussing the minutiae of Wild Shape and its interaction with other stuff. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Instead, look here for forms you want to use for scouting and infiltration. Flight is typically your best bet for scouting, which makes the Owl the best option.

Dnd druid wild shape

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Armor: Light armor, medium armor, shields druids will not wear armor or use shields made of metal Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit Saving Throws: Intelligence, Wisdom Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom Perception check but can't decipher it without magic. Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. At 1st level, you know two cantrips of your choice from the druid spell list.

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While this ability is incredibly versatile, benefiting a Druid both in and out of combat, it is among the most complex class features in the game. Timeless Body Starting at 18th level, the primal magic that you wield causes you to age more slowly. Magic Items. Notify administrators if there is objectionable content in this page. DMsGuild: Now on Roll Change the name also URL address, possibly the category of the page. Barkskin , Spider Climb. Owlbear by Ilse Gort. Daylight , Haste. All rights reserved. Not only can these druids access CR one animal forms at level two, but their CR cap for potential animal transformations also increases as they gain levels. Share on. Armor: Light armor, medium armor, shields druids will not wear armor or use shields made of metal Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit Saving Throws: Intelligence, Wisdom Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival.

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Updated July 22, , by Sean Murray: Being a Druid means being able to soar with the eagles, dig with the moles, and run free through the forest as part of a pack of wolves. While most other Druids can Wild Shape into beasts of CR one or less, a Circle of the Moon Druid substantially raises the ceiling on potential animal transformations. Learn more. Other class features that can be used by the new form are retained, with the exception of enhanced senses that are not shared with the beast form Darkvision, tremorsense, blindsight , etc. Others spot the message's presence with a successful DC 15 Wisdom Perception check but can't decipher it without magic. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. Giant Crocodile is your best bet most of the time, but Giant Shark is pretty great underwater. Spider Climb , Spike Growth. This form boosts their spellcasting, healing, or damage, depending on the chosen constellation. Sabre-Toothed Tiger is your go-to damage form, and Giant Constrictor Snake is your single-target striker form. Circle of the Moon druids excel in combat because they are capable of transforming into more powerful creatures than any non-Circle of the Moon druid. If they spend an Action to douse the fire, you used your movement to cost them an action, and you win. Talsorian Games. You can stay in a beast shape for a number of hours equal to half your druid level rounded down.

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