Domain cleric
Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Domain cleric Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, domain cleric, which is simple to understand and easy to read at a glance.
None are useless, and few are overwhelmingly powerful. However, they are not made entirely equal. Some stand out above the rest due to unprecedented synergy between their abilities or standout features that elevate them over other subclasses. However, players have to make the right choices to get the type of cleric they want. Every cleric Domain is themed around the concepts or elements representing their gods. Most also have one area of the game or one party role that they excel in, with all or most of the features creating a coherent playstyle and well-defined niche.
Domain cleric
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. The spells must be of a level for which you have spell slots. For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds , you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
The Twilight Domain cleric Channel Divinity is powerful in any situation. Every individual cleric can feel very different in great part due to the huge number of subclasses available. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, domain cleric, you can use it three times between rests.
The class is a full spellcaster with a powerful and versatile spell list, capable of wearing medium armor and using a shield. Each domain option either strengthens one of the core aspects of the class or covers up for its weaknesses, from adding heavy armor or skill proficiencies, spells from other spell lists, or entirely unique abilities. While narratively, cleric subclasses in 5e will be closely tied to their choice of deity or higher power, it's important to pick one that satisfies a player's mechanical desires as well. Domains can turn clerics into melee monsters, fonts of life capable of out-healing damage taken, skilled explorers, magical artillery and anything in between. However, not all domains are equally useful or interesting. Updated on February 16th, by Louis Kemner: This list of all the cleric domains ranked from worst to best has been updated to adhere to CBR's current publication standards, as well as to include even more information about each Divine Domain. The Death domain , like many of the example player options in the Dungeon Master's Guide, is a bit unpolished and unfocused.
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Domain cleric
DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. More generally, Clerics are the best healers in the game , and have among the best support, utility, and divination options in the game. However, they are by no means limited to healing and support roles. Clerics have abundant offensive options, and can even be somewhat effective with weapons. Different subclasses will offer different options which can expand your roles within the party. Every individual cleric can feel very different in great part due to the huge number of subclasses available.
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Another example of shenanigans: A Path of the Totem Warrior can have resistance to all damage while raging by this level. In open areas that will mean moving with your party to get into melee or fighting at range, so be prepared to handle those situations. The Life Cleric also doubles as a solid front-line Defender due to their access to heavy armor, allowing them to serve double duty as both a Defender and a Healer. Nothing at this level except 4th-level spells. The Knowledge Domain puts unusual emphasis on using skills, as clerics aren't generally known for their incredible skills. Describe the assistance you seek, and roll percentile dice. If there's nowhere to move, the creature can use the Dodge action. However, not all domains are equally useful or interesting. Clerics have abundant offensive options, and can even be somewhat effective with weapons. The Light Cleric is a Controller and a Striker, specializing in dealing damage both to single targets and to areas. The spells must be of a level for which you have spell slots. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. However, they are not made entirely equal. See my Cleric Subclasses Breakdown for help selecting your subclass.
Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.
Find out what you can do. Imploring your deity's aid requires you to use your action. Fixing war domain requires fixing weapons for clerics, which requires fixing Divine Strike. Plus, the ability to give an enemy vulnerability to the next damage it takes is huge for Rogues, Paladins and Barbarians. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. Except for Healing Word, none of those options require rolling. Spellcasting Ability Wisdom is your spellcasting ability for your cleric spells. For your starting equipment, select a warhammer, chain mail, a dagger or a light crossbow and bolts, either pack, and a shield and holy symbol. If you prepare the 1st-level spell Cure Wounds , you can cast it using a 1st-level or 2nd-level slot. At first, this effect will turn the enemy and force them to flee, and starting at level 5, the effect is like the Banishment spell, minus the need for concentration. It also comes with some useful domain spells.
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