Doom double barrel shotgun
The super shotgunalso called the combat shotgun in the manuals not to be confused doom double barrel shotgun the combat shotgun in Doom or in Doom Eternalor simply called the double-barreled shotgunis often abbreviated to Didier fleand is a sawed-offbreak-open, double-barrel shotgun, in contrast to the original shotgun which is pump-action and single-barreled.
The super shotgun , also called "combat shotgun" in the manuals or otherwise "double-barreled shotgun" or often abbreviated to "SSG" is a sawed-off , break-action , double-barreled shotgun in contrast to the original shotgun which is pump-action and single-barreled. The Combat Shotgun is a new acquistion by the Marine Corps inventory and some of the troops have taken to calling it the "super shotgun. It also kicks twice as bad, which doubles your recovery time between shots. On the upside, however, it offers three times the stopping power. If you want to let the air out of floating gasbags like Cacodemons and Pain Elementals, stick one of these in their eye sockets and pull the trigger. Sayonara slimeball!
Doom double barrel shotgun
It's a traditional style double barreled, break action shotgun which holds 2 shots at a time which cannot be fired independently unless upgraded. It's more powerful than the Combat Shotgun but requires frequent reloads due to the small capacity. Unlike most weapons, no modifications can be added to the Super Shotgun, though specific improvements can be made. In single player, the Super Shotgun does damage of 60 per pellet with 16 pellets a shot, doing up to damage before reloading. With the Double Trouble upgrade, it deals damage before reloading. This is balanced out by a low fire rate and a large, wide oval spread pattern. The Super Shotgun can be found in a variety of locations. The first is a secret in the level Argent Facility. The first open location is on the way to the Argent Tower, in an elevator room with the AutoMap and where the player sees Olivia Pierce with the Argent Accumulator. The next location which seems to be the required location is in the Kadingir Sanctum , right before the Baron of Hell is introduced. The Super Shotgun shares its ammo pool with the Combat Shotgun. The player can increase his max ammo cap by using Argent Energy Cells and allocating its power to "Ammo" subsystem. Although the Super Shotgun is of such an old design that there are no UAC weapon mods compatible with it, the weapon itself can still be upgraded, modified, and mastered. The Super Shotgun is a very useful, indispensable weapon. It lends itself particularly well when the player is being assaulted at close range by powerful enemies such as Hell Knights , Summoners , Revenants , or Mancubi.
Terms of Use. It is recommended to strafe around and dodge as close as possible to each enemy before firing to maximize the number of pellets that hit.
Desktopversion anzeigen. Steam installieren. DOOM Shopseite. Globale Errungenschaften. Um not that it has been but i mean compaired to lets say the classic PC versions. Sure the new gun packs a punch but is it really better say compaired to the single shotgun that has rapid machine gun fire mods and tactical grenade dispenser?
It's a traditional style double barreled, break action shotgun which holds 2 shots at a time which cannot be fired independently unless upgraded. It's more powerful than the Combat Shotgun but requires frequent reloads due to the small capacity. Unlike most weapons, no modifications can be added to the Super Shotgun, though specific improvements can be made. In single player, the Super Shotgun does damage of 60 per pellet with 16 pellets a shot, doing up to damage before reloading. With the Double Trouble upgrade, it deals damage before reloading. This is balanced out by a low fire rate and a large, wide oval spread pattern. The Super Shotgun can be found in a variety of locations. The first is a secret in the level Argent Facility. The first open location is on the way to the Argent Tower, in an elevator room with the AutoMap and where the player sees Olivia Pierce with the Argent Accumulator.
Doom double barrel shotgun
The super shotgun , also called "combat shotgun" in the manuals or otherwise "double-barreled shotgun" or often abbreviated to "SSG" is a sawed-off , break-action , double-barreled shotgun in contrast to the original shotgun which is pump-action and single-barreled. The Combat Shotgun is a new acquistion by the Marine Corps inventory and some of the troops have taken to calling it the "super shotgun. It also kicks twice as bad, which doubles your recovery time between shots. On the upside, however, it offers three times the stopping power.
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Extremely powerful, firing both barrels at once, the double-barreled shotgun will instantly kill most monsters at close range and severely wound more powerful monsters, but loses effectiveness at long range. Values shown in "normal damage" and "headshot damage" entries are calculated per pellet. Ranged attack Type. So no, i don't think it has been dumbed down for Single Player. In addition, the gun knocks the player back a bit when fired. If anything, the problem is the other guns who were "smarted up" too much The super shotgun , also called the combat shotgun in the manuals not to be confused with the combat shotgun in Doom or in Doom Eternal , or simply called the double-barreled shotgun , is often abbreviated to SSG , and is a sawed-off , break-open, double-barrel shotgun, in contrast to the original shotgun which is pump-action and single-barreled. The devastating firepower afforded by the super shotgun can enable the player to hold his own against crowds of humanoids or tough monsters Hell knights , arachnotrons , mancubi. Recent changes Special pages About. It lends itself particularly well when the player is being assaulted at close range by powerful enemies such as Hell Knights , Summoners , Revenants , or Mancubi. But the Double Barreled shotgun gets more powerful once you upgrade it fully and gets it special feature. The double barreled shotgun does much more damage per shot than the normal one. If shells are the only plentiful ammo, or if sniping at a distance is required, it is advisable to switch back to the shotgun; unlike other hitscan attacks which only spread horizontally, the SSG's pellets also spread vertically. In Quake Champions , a legendary skin for the game's double-barreled shotgun is available called "Boomstick," which gives the weapon a Doom II themed appearance. The Super Shotgun is a very useful, indispensable weapon.
This article is about the original Doom games weapon.
It is recommended to strafe around and dodge as close as possible to each enemy before firing to maximize the number of pellets that hit. While it may not kill each one of these enemies with a single blast, it still usually causes them to stagger and throw them off balance, disrupting their attacks. Search DoomWiki. Super shotgun data original Thing type. TNT: Evilution. Quake II has the Super Shotgun with a rather unusual pump-action mechanism. Skip to Content Skip to Navigation. MAP System Control. I use it all the time. The blast-and-dodge and circle strafing tactics described for the shotgun are even more useful for the super shotgun. In single player, the Super Shotgun does damage of 60 per pellet with 16 pellets a shot, doing up to damage before reloading.
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