Doom shotgunner
The shotgun guyalso called the former human sergeant in the game manuals, and sometimes shortened to sergeantis an armored space marine which has been turned into a zombie during doom shotgunner invasion from Hell. The monster appears as a red-eyed bald man wearing bloodstained slate-gray body armor and clothing, and wields a shotgun. Angrier in appearance than the lowly zombiemanand around three times as powerful, doom shotgunner, a shotgun guy can challenge the most doom shotgunner of Doom veterans.
What would you think if it were real? I'd like it. Would it be easier or harder to take down than a chaingunner? Honestly, if I were to add a Zombieman, it'd probably be a rocket launcher guy instead. However a super-shotgun guy would be neat, mostly used for gotcha! It is real , thanks to Realm
Doom shotgunner
The pump-action single-barrel shotgun is one of the most versatile and useful weapons in the Doom player's arsenal. It is first found in a secret area of E1M1: Hangar or possibly taken from a former human sergeant on the upper two skill levels , then in a non-secret area on E1M2: Nuclear Plant. A shotgun contains 8 shells when picked up 16 shells on the "I'm too young to die" and "Nightmare! Shotguns looted from the corpses of shotgun wielding zombies contain 4 shells 8 on ITYTD and NM and, unlike pre-existing shotguns, disappear when crushed beneath doors or moving ceilings. The player's shotgun fires seven pellets, each of which inflicts points of damage for a total of points of damage per shot, provided that all pellets connect against the target. Each pellet has the same random directional offset as a pistol shot, which gives an aggregate horizontal spread between 2. Unlike the super shotgun of Doom II , which spreads pellets in a rough cone, there is no vertical dispersal; presumably this was a consequence of the game engine's predominantly planar design. The shotgun packs a deadly punch at close range, and the grouping of the pellets is tight enough to make the weapon useful for medium-range attacks. In a pinch, the shotgun can be used for sniping, though the spread of the pellets makes it hard to do much damage at long range. Packs of weaker enemies are particularly vulnerable to shotgun fire, and it is often possible to kill two or more zombiemen or shotgun guys with a single shot. It should usually kill an imp with a well-aimed blast or a demon in two, but this is often not the case. Against tougher enemies, such as cacodemons , it is usually best to lunge forward and fire at short range, then dodge the enemy's attacks while reloading. This tactic works well when combined with circle strafing. The shotgun is considered a light-medium weapon, stronger than the fists or pistols, so it is generally good for dealing with small groups of humanoids, and the occasional tough monster scattered in mazes. For riot control, say large crowds of former humans, imps, demons, or several hell knights and cacodemons, it is better to use available weapons with greater firepower such as the plasma gun and rocket launcher ; for Doom II the super shotgun is perhaps the best alternative since there is no splash damage and because it draws from the plentiful shell ammo pool.
Supporters only: Minami Lane's management is simple but still gently compelling. Ultimate Doom. Start a Wiki.
Last time, you decided that ricochet attacks are better than blue shadows on dodges and dashes. I expected this outcome but am still glad to see a good quarter of you favoured cool essence over cool effort. We continue. This week, in honour of Doom's 30th birthday we've already written about John Romero's memories , motion sickness , and inviting monsters to a birthday party , with more to come , I ask perhaps an impossible question. How could anyone ask you to pick between two iconic tools of ultraviolence. What kind of monster would.
The pump-action single-barrel shotgun is one of the most versatile and useful weapons in the Doom player's arsenal. It is first found in a secret area of E1M1: Hangar or possibly taken from a former human sergeant on the upper two skill levels , then in a non-secret area on E1M2: Nuclear Plant. A shotgun contains 8 shells when picked up 16 shells on the "I'm too young to die" and "Nightmare! Shotguns looted from the corpses of shotgun wielding zombies contain 4 shells 8 on ITYTD and NM and, unlike pre-existing shotguns, disappear when crushed beneath doors or moving ceilings. The player's shotgun fires seven pellets, each of which inflicts points of damage for a total of points of damage per shot, provided that all pellets connect against the target. Each pellet has the same random directional offset as a pistol shot, which gives an aggregate horizontal spread between 2. Unlike the super shotgun of Doom II , which spreads pellets in a rough cone, there is no vertical dispersal; presumably this was a consequence of the game engine's predominantly planar design. The shotgun packs a deadly punch at close range, and the grouping of the pellets is tight enough to make the weapon useful for medium-range attacks. In a pinch, the shotgun can be used for sniping, though the spread of the pellets makes it hard to do much damage at long range.
Doom shotgunner
The super shotgun , also called the combat shotgun in the manuals not to be confused with the combat shotgun in Doom or in Doom Eternal , or simply called the double-barreled shotgun , is often abbreviated to SSG , and is a sawed-off , break-open, double-barrel shotgun, in contrast to the original shotgun which is pump-action and single-barreled. The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 20 pellets. Each pellet still does points of damage for a total of points of damage per shot with vanilla RNG, provided that all pellets hit the target. The super shotgun is about three times as damaging as the standard shotgun per shot, a good bargain since it only uses twice as much ammo each time. One well-aimed blast from a super shotgun almost always kills two imps , one demon , or one spectre , and often inflicts additional damage to nearby monsters.
Salah time khobar
I like the idea of them being a little more powerful than the regular shotgunner. MAP Ghost Town. E1M3: Toxin Refinery. Maximum Matt. E2M1: Deimos Anomaly. Sign In Register. The monster appears as a red-eyed bald man wearing bloodstained slate-gray body armor and clothing, and wields a shotgun. Recent changes Special pages About. It can dump ammo into big faces. Sign up for a new account in our community. This article is about the weapon in the classic Doom series. Heavy Weapon Dude.
I am sure this guy is former sergeant aka Shotgunner from original DooM series and his name is John Stalvern Look at the similarities people. So does it mean, Shotgunner is the only enemy who has a real name after all.
Sign in here. Prev 1 2 Next Page 1 of 2. This type of zombie is armed with a shotgun, which is less powerful than the player's shotgun : one round produces only three pellets instead of seven, and each pellet inflicts slightly less damage on average. In the IWADs the shotgun guy is first encountered on these maps per skill level :. All of that to say, holy shit, the pistol fires WAY too slowly to be useful when the zombies drop shotguns. Because it fires more slowly but only hits twice as hard per shot, I've found that it does not meaningfully increase their DPS when they are continuously firing i. Improve DoomWiki. Already have an account? Got a cool project idea but nothing else? Privacy Terms. Skip to Content Skip to Navigation. When killed, the Shotgun Guys let out the same death cries emitted by a Zombiemen - assuming they are not gibbed , which is common, considering their relatively low number of hit points. Permanent link.
It is very valuable answer
Absolutely with you it agree. Idea excellent, it agree with you.
I am sorry, that has interfered... This situation is familiar To me. Let's discuss.