electrical hobbyist club fallout 4

Electrical hobbyist club fallout 4

The entrance to the factory is booby trapped by a laser tripwire. The factory itself has two floors, one being the main floor and the second being the basement.

The Electrical Hobbyist's Club is a location in the Commonwealth in This clubhouse is littered with electric junk, left behind by the tinkers that once met here. The clubhouse is a small building. Both the interior and exterior of the structure contain high levels of radiation, with some areas reaching around rads. Tripwires, a mine, and a turret litter the interior. In the cellar, which is free of radiation, there are several more traps, including one that activates an assaultron. The main structure contains a chemistry station and an armor workbench , and a second armor workbench is in the cellar.

Electrical hobbyist club fallout 4

Log In Sign Up. What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. This topic contains spoilers - you can click, tap, or highlight to reveal them. UnfairRepresent 8 years ago 1. You go there and it's full of traps and radiation, only to find holotapes of some guy from the s ignoring their starving son and barricading himself in for no reason? And it never comes up again IT seemed really weird and underdeveloped. Did I miss something? The Entire game is missed opportunity. Hope the expansions expand the game heavily. I kinda like the hints at stories you'll never really understand fully.

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The Electrical Hobbyist Club is a location in the Commonwealth. This clubhouse is littered with electric junk, left behind by the tinkers that once met here. She is responsible for all the booby traps and severely radiation up to 40 rad per second that plague this building. Eventually, the wastelander and Coral's child simply left her here when there was no sign of her coming up, even after a month. The front door is Master-locked, but there are two alternative entrances: on the south side of the building there are several shipping containers that lead to the roof, which has a few holes in it; there is also a workshop at the back of the house, which is guarded by several laser tripwires. The workshop also contains an armor workbench. The main room is small, hosting a few tables with robot parts, as well as a chemistry station in the corner.

The entrance to the factory is booby trapped by a laser tripwire. The factory itself has two floors, one being the main floor and the second being the basement. There is an armor bench next to the entrance near some cabinets with ammo. The next room is irradiated and booby trapped, but has a few health items in both the bathroom and on the tables, along with a Chemistry station in the corner. The path in the back leads to a door towards the cellar. The cellar contain a variety of junk when you first enter, as well as an Armor Workbench in the corner of the room. Before going futher, there is a tripwire booby trap on the ground on the stairs right at the entrance. Disabling this prevents a Legendary Assaultron enemy from activating and attacking you.

Electrical hobbyist club fallout 4

The Electrical Hobbyist's Club is a location in the Commonwealth in This clubhouse is littered with electric junk, left behind by the tinkers that once met here. The clubhouse is a small building. Both the interior and exterior of the structure contain high levels of radiation, with some areas reaching around rads. Tripwires, a mine, and a turret litter the interior. In the cellar, which is free of radiation, there are several more traps, including one that activates an assaultron. The main structure contains a chemistry station and an armor workbench , and a second armor workbench is in the cellar. One can also find three holotapes of answering machine recordings, in which a woman is leaving messages for a person named Coral. The woman, who states that she is not the child's mother, has been taking care of Coral's son while Coral apparently remained holed up in the hobbyist clubhouse. It becomes apparent that the hobbyist hermit has been neglecting both the child and the woman, who finishes her last message with an aside to the child, "sure thing, kiddo.

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No comments:. The idiot who was breeding mirelurks as pets? Nah, Son. In the cellar, which is free of radiation, there are several more traps, including one that activates an assaultron. Make sure you disable them before entering, otherwise a Sentry turret will activate and attack you. Log In Sign Up. Topic Archived Page 1 of 2 Last. Sci-fi Fallout. Next to the terminal are three Hobby Club Message holotapes that you can pick up. Zone 7: Neighborhood: Cambridge. As you loot the top floors, you will discover there's a cellar. Sign in to edit. Did I miss something?

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DuneMan 8 years ago 7. Then you start a mystery that people can follow and talk about and speculate about whether or how it might play into future DLC. Diamond City. The front door is Master-locked, but there are two alternative entrances: on the south side of the building there are several shipping containers that lead to the roof, which has a few holes in it; there is also a workshop at the back of the house, which is guarded by several laser tripwires. Ammunition Apparel and armor C. Theater District. My friend got me this game 2 years ago and almost quit after 10 min. Explore Wikis Community Central. The Entire game is missed opportunity. Zone 7: Neighborhood: Cambridge. Follow the script. Far Harbor. Log In Sign Up. Activate the Assaultron.

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