Eu4 infantry combat ability
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Please help with verifying or updating older sections of this article. At least some were last verified for version 1. This article discusses the three types of land units [1] — infantry, cavalry and artillery — that make up an army , and their different models throughout the eras of the game. Land units are the main resource utilised in land warfare. The core of any army, infantry are required in order to hold the main line. All infantry have 1 pip in maneuver.
Eu4 infantry combat ability
Early game morale, late game discipline Morale will keep your guys fighting longer to their number count. This works good at the start, but late game can actually seriously hurt you. This is why discipline is best overall stat. It reduces their damage taken and increases their damage. Combat ability is not offered as much. Ming has a trigger for it with their mechanics. But i take Quality ideas which contains it. The effect of discipline and combat ability is same. The difference kicks in from the fact that Discipline is affecting all types of the units, and is also increasing Defense. Once the cavalry loses importance Cavalry Combat Ability also becomes useless. If you can throw in enough Artillery to fill back row Artillery Combat Ability gives nice boost to the damage. So, the best modifier in most cases is Infantry Combat Ability, as Infantry will be doing most of the fighting. Morale for early game wars won in a few battles.
Armies exceeding their nation's ratio of cavalry to infantry receive the "insufficient support" penalty.
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Please help with verifying or updating older sections of this article. At least some were last verified for version 1. This article discusses the three types of land units [1] — infantry, cavalry and artillery — that make up an army , and their different models throughout the eras of the game. Land units are the main resource utilised in land warfare. The core of any army, infantry are required in order to hold the main line. All infantry have 1 pip in maneuver. These ideas are added to the infantry shock modifier from military technology which is one of the casualties multipliers which determine how much damage your infantry ultimately deals during the shock phase of combat. Cavalry is good for flanking once the main line has been filled, but are much more expensive than infantry. All cavalry have 2 pips in maneuver.
Eu4 infantry combat ability
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Combat ability is not offered as much. This is further modified by the following:. This works good at the start, but late game can actually seriously hurt you. New posts. So morale wins over damage abilities. I believe infantry combat ability does this only for infantry. I think I multiplied frontline Infantry strength by 0. It may not display this or other websites correctly. Discipline is good early but becomes more and more important as armies get bigger and better. Then you get the situations where due to your morale like 25k troops are grinding down 40k troops at the same tech level and winning the fight. It reduces their damage taken and increases their damage. Global Achievements. Change language. Infantry combat ability gets weaker with time because infantry gets destroyed by other infantry and artillery - thus dealing less damage in general.
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Please help with verifying or updating older sections of this article. All cavalry have 2 pips in maneuver. Note: All native American technology groups except the fantasy High American tech group share the same cavalry units [2]. There are several points to be considered imo: 1 Modifiers are applied multiplicatively, so, stacking different modifers is more efficient than over-stacking one modifier. Search Advanced…. Views Read Edit Edit source View history. Generally I aim for a Infantry to Artillery ratio, with a couple of Cavalry. Strenghten Old Ties Pomeranian mission tree. Forum list. Showing 1 - 11 of 11 comments. I think I multiplied frontline Infantry strength by 0.
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