Factorio 2.0

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Hello, we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly! We had always thought that having a normal bit unsigned integer to track the number of ticks passed would be enough for everyone. You have 60 ticks per second, which makes it 2. But Factorio is a game about automation, so it was inevitable that someone would leave their factory running in the background and eventually overflow the tick counter. This obviously will not do! This meant that moving to a bit unsigned integer wasn't as painful as you might imagine, and the new theoretical limit on save file time is 9. This change was relatively straightforward on the game engine side, but it presented some issues with the modding API.

Factorio 2.0

In other languages:. This is a list of known information about the upcoming expansion pack Factorio: Space Age and the upcoming 2. Friday Facts shows some concept art for the expansion. Friday Facts shows some item icons from the expansion. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms. Consists of 3 major mods which can be enabled and disabled at will: Space age, quality and elevated rails. Space Age features 4 new planets Vulcanus is the only one to have been officially revealed, the rest are thought to be named Bacchus, Fulgora, and Aquilo with their own "unique theme, resource, challenges, and gameplay mechanics", as well as new enemies to deal with. Rockets will be significantly cheaper. Chemical science unlocks rocket silo and access to space. Space science unlocks access to other planets. Some technologies have been moved to one of these planets; artillery, cliff explosives, spidertron, tier 3 modules, and some personal equipment are in this list.

But having many shorter sounds directly tied to specific animation frames solves this problem in a natural way. Post all other topics which do not belong to any other category, factorio 2.0.

Hello, Today we will be looking at and listening to! The sound an entity makes when it is active is usually a single looping main sound, some entities might have sounds that play when they become active or when they stop working and go idle. In addition there are several properties and modifiers that can be used to control working sounds a little bit more. But there is only so much one can do creatively with a single looping sound when it needs to work in all situations. The ability to synchronize the sounds of a machine to its animation was very high on the list of requested audio features. What I came up with was the concept of Sound accents.

From Official Factorio Wiki. Fixed the bug of using all recipes regardless of category in the automatic crafting of intermediate products. Fixed the bug of the incorrect steel processing technology not reloaded by migration. Fixed the bug of the frozen controls after loading a replay from a game. Fixed the bug of the incorrect usage of science pack in some cases. Fixed the bug of the tooltips not working when entity info window is active Start game script even with missing control. It is possible to run console commands in these games. Tool tip in technology preview shows total raw in the same system as in player crafting gui Using just recipes that player can use for the calculations, so not smelting Translations Added Finnish and Spanish translation. Added 0 to the allowed characters only 1 - 9 was allowed. Fixed the missing distance check for connection of circuit network cables.

Factorio 2.0

Almost 1 year ago FFF we said "we don't think that [the expansion] will take less than a year to develop". Well it has been less than a year and it is not finished, so we kept our word on that :. We still don't want to be specific about many things, not even the expansion name, but we can start by giving you some general idea about the scale of the project. The general goal is to make the expansion feel like as big an addition as the whole vanilla game. Honestly, making the price and thus the expected scope a little bit more concrete in this way, motivates us not only to make enough, but also to not overshoot, so we wouldn't spend another 9 years doing it. Generally the fact that the team size has increased, and there are a lot of things in the engine that we already solved, should hopefully imply that the expansion takes way less time than the base game. We decided and planned the general topics of the expansion. This is comparable to when we were deciding to add trains to the game. We knew that we wanted to control how the intersections work, and that it should act as the largest scale logistics option, but the details weren't laid out yet. This is the step where we start to make the actual game objects, even when they don't even do anything at that point.

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It's a change that the developers of Factorio have said was impractical to add for years now. This obviously will not do! They don't work well as working sounds, so a different approach was needed. Jon Bolding is a games writer and critic with an extensive background in strategy games. Now that we have multiple sounds for one machine in the form of sound accents, could we do something interesting by having multiple main sounds as well? But Factorio is a game about automation, so it was inevitable that someone would leave their factory running in the background and eventually overflow the tick counter. Max range indicator It is the classic underground belt building micro, that you need to go past the max distance to verify to yourself that you are placing the underground at the optimal place. This is serviceable but we can do better. Factorio Forums www. Such a sad fate. A simplified liquefaction process is also available, wherein coal can be processed into oil without the need for heavy oil. Instalar Steam.

There are certain areas in Factorio that we haven't really had the courage to change for a long time.

Best gaming laptops in I've had my pick of portable powerhouses and these are the best. We could add special logic into each entity's update to handle additional sounds and we've done that for some things in the past, for example artillery turret had its rotation sound in the update logic. Troja Ver perfil Ver mensajes. I did use google "diablo 4 season pass mount" or horse doesn't net any clear result saying this. This is serviceable but we can do better. Mike Garrison Ver perfil Ver mensajes. Publicado originalmente por Zentaki :. Space Age features 4 new planets Vulcanus is the only one to have been officially revealed, the rest are thought to be named Bacchus, Fulgora, and Aquilo with their own "unique theme, resource, challenges, and gameplay mechanics", as well as new enemies to deal with. Elevated rails require periodic supports which can be placed on water. It is the classic underground belt building micro, that you need to go past the max distance to verify to yourself that you are placing the underground at the optimal place.

3 thoughts on “Factorio 2.0

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