factorio big bertha

Factorio big bertha

We will keep fighting for all libraries - stand with us! Search the history of factorio big bertha billion web pages on the Internet. Capture a web page as it appears now for use as a trusted citation in the future. Uploaded by Night Lords Archives on September 12,

I struggle to make the tank work well for me. The vehicle is too slow to really kite enemies, and the turret rotation speed is really slow, too. The only serious use I have found for it is to use the flamethrower to carve long, straight lines through dense forests with ease. Am I missing something? Is there some secret to using the tank that makes it more combat effective? Is it important to use one of the cannon ammo types in preference to the other? Tank speed, like all vehicles, is affected by fuel.

Factorio big bertha

Log in. Bigger Artillery by Mrxmen Mod category: Content. Combat Mod tag: Combat. New ways to deal with enemies, be it attack or defense. Doesn't seem to do anything, I have it loaded and hooked up to electricity. Sometimes it takes some time so start shooting. Especially when the enemy is far away. Wait 30 seconds or a minute. Things you can check: Do you have enough power? It consumes 10MW. That are more than solar panels can produce. Are there nests nearby?

A train in automatic mode that is "No-Path"ing will not fire. Also always use explosive shells with the tank, It's nice taking out a huge clump of nests or worms in 1 shot.

In other languages:. The artillery wagon is an end-game wagon mounting a rail cannon that can be added to a train. It fires artillery shells , relatively slow-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual even longer-ranged firing modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest area of effect.

It's not clear from the album, but the entities also blocked my movement where they were packed most densely. Note, I only noticed these because they prevent building at their location, but if you were to somehow make it possible to build on top of these entities, that still wouldn't really solve the problem. The entities need to be cleaned up. The sound trigger entities persisted because their prototype was a SimpleEntity; changing it to Explosion apparently causes the entities to be destroyed after their animation and sound finish. Thanks a lot for the extensive bug report and provided fixes! I've integrated most of your patches and pushed a new version. So I've kept the sound type as it seems much lighter code wise at least. Log in. Mod category: Tweaks.

Factorio big bertha

In other languages:. The artillery wagon is an end-game wagon mounting a rail cannon that can be added to a train. It fires artillery shells , relatively slow-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual even longer-ranged firing modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The artillery turret is essentially the same weapon, but deployed as a static structure like other turrets.

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Inserters will both load and unload artillery wagons in the same manner as they would any other wagon, with the obvious difference that artillery wagons can only take artillery shells as cargo. Am I missing something? Nevertheless the best use for a tank: Load cannon, drive close enough to nests, fire at will to one-shot the nests and most worms , hightail it back to some friendly turrets with a repair station with either flamer or machine gun singing its song. Mod category: Content. A train in automatic mode that is "No-Path"ing will not fire. HE are flatly better than AP. It mostly comes down to a playstyle thing. That are more than solar panels can produce. If you visit your borders the game will recognize the enemy a lot faster and the artillery will shoot earlier. Only when it has scanned all chunks and did not find an enemy it will count as inactive. Finally after a LONG time I researched uranium shells as well, another power adder, I have really taken my time so the enemy is everywhere but the tank holds up, artillery is just pretty cumbersome for most purposes until you set it up, and you may have the bugs coming to unexpected places because you're not managing the aggression of the little ones. Search the history of over billion web pages on the Internet. Targeting remotes show the number of fire-ready loaded and, for wagons, stationary artillery pieces in range of cursor position when held. Why roll out and bust up stuff when you can just have a Howtizer Train or Big Bertha bombing the crap outta stuff while you sit in base or do something else?

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When part of a manual-mode player-driven train, artillery wagons will fire whenever the train is stopped, regardless of where it was stopped. Wooden chest Iron chest Steel chest Storage tank. Thus, artillery wagons are the most space-efficient method of transporting artillery shells by rail. However, each artillery wagon can hold shells, while a regular cargo wagon only holds The nearest biters are super far away. You can also test it in creative mode. Sign up for free Log in. There are no reviews yet. Disclaimer: I am somewhat of a Factorio noob and like to take my time. Too bad the flamethrower isn't as effective in the tank as it is on foot.

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