fallout 4 best ending

Fallout 4 best ending

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Fallout 4 best ending

By now, many players should be close to finishing Fallout 4 , or may be itching to go back through the game to see one of its other endings. In total, there are four endings available in Fallout 4 , and all are dependent on which faction the player sides with near the end of the main quest. Players will have to unlock at least three of the endings in order to unlock all of Fallout 4 's achievements , so knowing exactly how to trigger these endings is important for anyone hoping to fully complete the game. Keep in mind that this guide will have spoilers , so anyone that is sensitive to that sort of thing should tread carefully. The path to the Brotherhood of Steel ending begins when players are tasked with building a teleporter to the Institute. A number of optional objectives pop up, giving players the option to tell the other factions in the game about the teleporter. Simply visiting the Brotherhood of Steel after this and alerting Elder Maxson to the situation will suffice. Continue pursuing the Brotherhood of Steel quests until the option to destroy the Railroad becomes available. Work with the Brotherhood against the Railroad, while also continuing to pursue quests for the Institute. Eventually, the Institute will give the player the quest called "Mass Fusion" - choose to alert the Brotherhood to the Institute's plans, and then this ending will be a sure thing. There's some pretty shocking story revelations associated with this ending, but overall, it's one of the least desirable ones. It results in the destruction of both the Institute and the Railroad, closing off their quests forever, and killing Brotherhood of Steel members is actually one of the quickest ways to get Power Armor , so allying with them is not hugely advantageous. The Institute Ending is arguably the "best" ending in the game, as it offers just a little more plot-wise than the other endings do.

In truth this is probably the "cannon" ending that Bethesda will go with as I can't see them allowing this chapter of BoS to live as the rest of the order has essentially been put on life support all over the country, fallout 4 best ending. Mine has to be the institute and minuteman alliance.

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Fallout 4 Far Harbor has three endings. Wait, make that four. Quite a lot? Hello, spoilers. The major differentiations of the ending of Far Harbor are effected by your actions during the last two quests - The Way Life Should Be and Cleansing The Land - which run concurrently and are inter-related. Some smaller differences depend on your persuasion skills and how many side quests you've done. If you have mortally offended one of the factions, you'll find some options are closed to you. If you've been following our Far Harbor walkthrough , you should be ready to dive right in.

Fallout 4 best ending

A "good ending" is in the eye of the beholder, of course. This brings peace to Fallout 4 and its factions. Previously, this might have been called a "good karma" ending. But, since karma doesn't exist in Fallout 4, this ending is best described as putting the Commonwealth into a state of strong stability for all of the major players All of the other major factions stay alive and happy with you. You are a high-ranking knight in the Brotherhood, a major asset of the Railroad, and of course the leader of the Minutemen. Side quests for all three factions are open to you along with various post-event quests. If your idea of a "good ending" is everyone dead and a giant pile of pillows that you stole from all corners of the Commonwealth placed in one room guarded by nukemines and missile turrets, then

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Great post. You have a series of people who are grown to think a specific way, and have programs robots that are effectively human, designed to do what the Father wants. These people will only agree with you if you choose to indulge them in their ignorance, burning the equivalent of the Library of Alexandria just because people are suspicious and uninformed. The Institute will remain as a travel location after the final cutscene. Raziel-Freya 7 years ago 5. The Brotherhood, for example, can't be influenced to spare the Railroad and vice versa during their respective main quests. If the Institute is whiped out there is no need to Destroye the remaining Synths ,they will fadde away over time as no new will be build so theres no need for the BOS to whipe out the RR. Pootbird 7 years ago 6 Subtle0 posted There's some pretty shocking story revelations associated with this ending, but overall, it's one of the least desirable ones. You couldn't really use your own logic to get this ending I found this gem on YouTube and I think everyone should know about this awesome ending. I actively regret not sticking with these guys, as they seem the most straight forward, even though they end up with the same ending as the rest, as this game ultimately becomes "Kill, or Join the Initiate". As for the Railroad, it's far too small an organization to ensure the safety of the various settlements across the wastes, and it's generally more preoccupied with helping synths rather than wasteland communities.

In Fallout 4 , there are four main factions fighting for control of the Commonwealth: the Minutemen, the Railroad, the Brotherhood of Steel and the Institute. The game's ending differs depending on who players align with, as their chosen faction eventually becomes the dominant force of the region. All of these sides have pros and cons some more than others , but siding with the Minutemen is generally considered to provide the best possible outcome for players.

Once the Brotherhood of Steel is defeated, the Minutemen focus their attention on destroying the Institute. Home Discussions Workshop Market Broadcasts. Genshin Impact codes. You have a series of people who are grown to think a specific way, and have programs robots that are effectively human, designed to do what the Father wants. As the Prydwen falls, several hostile Vertibird gunships come straight toward the Castle. Literally only beats the Institute through fanfiction Mary Sue'ism anyway. Brotherhood of Steel Ending The path to the Brotherhood of Steel ending begins when players are tasked with building a teleporter to the Institute. Some geospatial data on this website is provided by geonames. The Minutemen is perhaps the weakest faction in all of Fallout 4. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

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