Gondians bg3

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. The Grand Duke quest in Baldur's Gate 3 spans the entirety of the campaign, gondians bg3. But, it seems that every time he's within reach, you learn that he's been moved to another gondians bg3. That ends in the game's third act, as you'll finally have a chance to pull off a heroic rescue.

Screenshot via Upcomer Baldur's Gate 3 screenshot. The Gondians are forced to do this due to their family members being locked away and threatened with death in the underwater Iron Throne prison. When you receive this quest, you likely have no idea where to go or what to do to complete it. Luckily, I have managed to save the Gondians in BG3 and am here to walk you through the entire quest. As a warning, there are slight spoilers for Act 3 of BG3 below. Your first step in this quest will be to visit the Iron Throne prison to save as many Gondian hostages as possible. You can get to the Iron Throne by going inside the Flymm Cargo building, heading into the basement via the hatch, and then convincing Redhammer the Deviser to take you down there in the submarine.

Gondians bg3

Saving the Gondians. Joined: Aug Forblaze OP. Does anyone have a strategy for saving all of the Gondians in Act 3? I swear, these guys are just desperate to die. This is my most consistent strategy so far, but it's a bit cheesy since it involves pre-casting haste. Turn 1 Karlach uses Corpsesgrinder's special attack to knock the closest group of guys closer to the group further back Gale with pre-casted Haste double casts level 5 fireball at the group of 3 Gondians. Main character with pre-casted Haste deactivates both detonators Wyll with pre-casted Haste double casts level 5 fireball at the group that Karlach bunched up, careful not to hit the Gondians. The group has now been thinned enough that the Gondians can survive with some luck a round of combat Turn 2 Regular DPS round, Gale and Wyll manually end their Haste after using their second action. Copy Link to Clipboard. Re: Saving the Gondians. I was actually writing an almost identical post then saw yours. This fight drives me nuts. The Gondians on the lower floor have an absolute deathwish. I had a rage quit moment last night and have decided I can't save them all, so as long as I keep Toobin alive, I've decided not to care.

We returned to the Steel Watch Foundry in the nick of time.

To save the Gondians, you need to go to the Iron Throne. Freeing the captives is worth it in the long run since you can also gain another ally here in your war against the Mind Flayers. The most straightforward one would be talking to Zanner Toobin , a Gondian captive working in the Steel Watch Foundry. Since the Steel Watch Foundry is under high surveillance, getting inside it can be tricky. You are going to want to make sure your party is ungrouped when using these methods so that you are not caught by other NPCs around the area. Now that the quest has begun, you will need to know how to get the Gondians out of their prison. Next, Toobin tells you that the Gondians are held captive in the Iron Throne.

To save the Gondians, you need to go to the Iron Throne. Freeing the captives is worth it in the long run since you can also gain another ally here in your war against the Mind Flayers. The most straightforward one would be talking to Zanner Toobin , a Gondian captive working in the Steel Watch Foundry. Since the Steel Watch Foundry is under high surveillance, getting inside it can be tricky. You are going to want to make sure your party is ungrouped when using these methods so that you are not caught by other NPCs around the area. Now that the quest has begun, you will need to know how to get the Gondians out of their prison.

Gondians bg3

Save the Gondians is a Quest in Baldur's Gate 3. Save the Gondians can be acquired during Act 3. This quest can be obtained when you reach Baldur's Gate.

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Also, have some lightning or cold damage spells or weapons ready in favor of fire as all the enemies will all be wet. This is not necessary, but can help with turn management. Divinity - Original Sin 2 - Hel Originally Posted by rodeolifant I have managed to save everyone and get my team back with three rounds still on the clock, so it's not that bad. With Gortash dead, the Steel Watch destroyed the Foundry that created them - covering up the atrocities committed there. Dad to a host of animals. This quest can be obtained when you reach Baldur's Gate. Join the conversation There are no comments about this story. If the party did not visit the Foundry before saving the Gondians at the Iron Throne, then the Gondians on the ground floor immediately begin attacking the Banite cultists who are keeping them subjugated. We entered a collapsing Iron Throne, and an escaping hostage boarded our submersible. Basically, though, you need to go inside, defend the Gondian workers in combat, and then work with Toobin, the head Gondian worker, to blow up the Steel Watch Foundry. Does anyone have a strategy for saving all of the Gondians in Act 3? There's nothing but ash left to save. It's better if they come for you. I'm beginning to think Wulbren has a point.

The prison is hidden, and rescuing the captives is a complex endeavor, so our walkthrough will guide you through finding it and provide advice for rescuing everyone inside. To start this side quest, infiltrate the Steel Watch Foundry and speak to Zanner Toobin, who is distraught at your actions, since it spells the death of the workers and their families.

We came to blows with Wulbren Bongle to protect the surviving Gondians. After defeating the Banites on the production floor, the party can talk to Zanner. I seem to be in a situation where the submarine has disappeared, yet that only happens if Gortash is dead and I haven't fought him yet. Two have water on the floor, one has not. Must do, before titan and he waits there. Tell him that you're looking for the duke, and pass the dialogue checks. I tend to cast Healing Word on hurt Gnomes and Dukes, too, but it's not really necessary. Then he comes with you to free factory and get to control room, zombies, brains, etc. The party needs to be mindful of the Motivators, which kill the collared Gondians if they aren't deactivated. This quest is so GD epic!

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