guild wars 2 balance patch

Guild wars 2 balance patch

This page is a copy of recent updates published on the official forum. Any undocumented changes will be listed under "Guild Wars 2 Wiki Notes".

By Butterfly Kingdom. Welcome to the preview for the March 19 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. This release includes some updates to arcane skills.

Guild wars 2 balance patch

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This release includes some updates to arcane skills. Reduced the attack radius from to Heaven's Palm: This skill now evades attacks and finishes your targeted foe if they are downed and no other enemies are nearby.

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By Rubi Bayer. Welcome to the preview for the February 14 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. In May , we made a significant adjustment to the mantra skill type to address some pain points in their gameplay patterns, but this also caused mantras to lose most of their identity, gameplay depth, and even some functionality. We decided to take another look at the rework to figure out what problems we need to solve, and if we can do it in a way that allows mantras to keep their unique aspects.

Guild wars 2 balance patch

The launch of our new forums has been delayed until tomorrow. Visit our official Twitter and Facebook channels to discuss the new info with other players! Among these changes are new duration caps for each boon and condition, a rework of the retaliation and resistance boons, and a reversal to the bonus-damage state of the torment condition. Torment will now deal bonus damage to targets that are standing still instead of to moving targets.

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Engineer In this update, we've made improvements to power-based holosmith builds in PvE to make them a bit more competitive, alongside some reworks of less-used traits in the inventions specialization and some minor improvements to rifle in PvP. This trait now gives base critical damage that is increased above the health threshold. Eviscerate changes? There's lots of room for boons and damage there, instead of buffing the weapons that are used for the condi builds, which are already good. Vigorous Recovery: This trait has been reworked and renamed to Pumping Up. Zealot's Defense: You can now move while using this skill. Every patch is a nerf to it. Gain vigor when you evade an attack. Collateral Damage: Increased the damage coefficient from 1. This skill now also recharges Coalescence of Ruin if it hits.

By Rubi Bayer.

Gain resistance on dodging. Rush: This skill now tracks moving targets better. Vigorous Precision: This trait now triggers when dodging instead of when critically striking and no longer has an internal cooldown. Harbinger Vile Vials: This trait has been reworked. Last Stand: Increased the base barrier from 1, to 1, Eviscerate changes? Roiling Light: Reduced the roll duration from 0. Refined Toxins: This trait has been removed and replaced with Survival Instincts. Edited February 16 by Gendalfs. So annoyed and irritated with this spreadsheet balance team. Recommended Posts. Serene Rejuvenation: Reduced the Energy Expulsion resistance duration from 4 seconds to 2. In PvE, this trait will only be good for solo OW builds, which is fine, if you're willing to balance for it. We've also reworked and renamed the Elemental Surge trait, giving it some more powerful bonuses to individual skills instead of all of them inflicting bonus conditions. Fixed an issue that prevented players from continuing the Guild Wars 2: Secrets of the Obscure story if they purchased the artifacts required for the Astral Ward Arsenal achievement in World vs.

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