Immovable rod 5e
Proceed at your own risk! An immovable rod is a magical iron rod that becomes fixed in space when activated. While active, it can ignore most of the effects of gravity. An immovable rod can be activated by pressing the button on the end, at which point the rod becomes stationary and nearly impossible to move, immovable rod 5e.
All Results. Immovable Rod. Other Variations: 1 2. Community Rating:. Click here to view ratings and comments. Oracle Printed. Card Name:.
Immovable rod 5e
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Searches must be at least 2 characters. While active, it can ignore most of the effects of gravity.
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This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8, pounds of weight. More weight causes the rod to deactivate and fall.
Immovable rod 5e
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. The rod can hold up to 8, pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence.
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Critical Role. Sign In Register. While active, it can ignore most of the effects of gravity. If the rod faces the ship end on, it would easily puncture the hull in two places entering and exiting. The DC to move an immovable rod is 30, and even on a success it will only move 10 feet at a time. Top Bottom. Search Advanced search…. First Prev 4 of 9 Go to page. Immovable Rod Adventuring gear rod , uncommon. Scroll of Mass Nondetection. Update your cookie preferences here. Create a free account. For more information on our use of non-essential Cookies, visit our Privacy Policy here. An immovable rod can support up to 8, pounds before falling to the ground.
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Cyberpunk RED by R. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Wiki Editing. Card Number:. A ship trying to pull it would probably using the drag rules, in which the rod can still only go 10 ft per round - which is probably slower than the ship. He then used it against Umbrasyl in exactly the same way as the rod in Campaign One. Dungeon cards are not part of a player's deck or sideboard. Ghola said:. Community Rating:. Page Folders Now Available Organize and search your pages and maps! Telepath Fox. Search Advanced search…. Teapot Validated User Validated User.
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