Kotor 2 military base sub level
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Kotor 2 military base sub level
The entrance from the Czerka site is in the middle of the top side of the old military base: although underground, Atton or Kreia can still be added or removed from your party when not in combat. There's a force field in the middle of the bottom wall, opposite the entrance, and four security gas vents in the floor in between, which are effectively Average Gas Mines that cannot be detected, disabled or recovered: if triggered, targets normally suffer up to 4 points of damage every 3 seconds for 30 seconds so up to 40 points in total unless a Fortitude save is made at DC 25, the target has Immunity: Poison , or an Antidote Kit or Improved or Master Heal is subsequently used. However, security gas vents throughout the base are always located beneath wire mesh in the floor, making them clearly visible and easily avoidable at least if you move your party individually in solo mode , and they can all be turned off once you get to security control , opposite the control room for the hangar. In the middle of the next room is a terminal flanked by two pillars, each flanked by two turrets: there's a Telos Ion Turret on the inner side, and a Telos Turret on the outer. The terminal can be used to disable these turrets and download a map of the facility, but this requires sufficient Computer Use rank or returning once an access card has been found. However, no experience is received for this and there are six security gas vents in the floor both above and below the terminal, with a plasteel cylinder on the upper right vent and a salvage pack by the corpse on the lower left vent. There's another force field for Bao-Dur to break through in the middle of the bottom wall, and a Telos Military Droid visible in the corridor beyond it. Beyond is a crossroads, with a shielded Telos Miltary Droid down the short corridor to your right. There's an unshielded Telos Military Droid down the short corridor to your left, where you'll also find a backpack, and a metal case in the rubble at the end. The room through the bottom doorway at the crossroads has four security gas vents in the middle of its floor and a military door in its bottom wall, beyond which is another crossroads with another salvage pack. There's a shielded Telos Military Droid down the short corridor to your left, another with an unshielded Telos Military Droid down the corridor to your right, and two metal cases in the rubble at the end of the bottom corridor. The corridor beyond the third force field leads to a room with two security gas vents in the middle of its floor and a Workbench by its top wall on your right, guarded by a Telos Military Droid like the first encountered Blaster Pistols and a Droid Flame Thrower , flanked by two shielded Telos Turrets.
There's a security door at the other end of the Droid Maintenance Chamberin its right wall. Leave it alone.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Morriganus View Profile View Posts. Does anyone know what's up with the door for the military base sub level on telos that you can't go through?
The entrance from the Czerka site is in the middle of the top side of the old military base: although underground, Atton or Kreia can still be added or removed from your party when not in combat. There's a force field in the middle of the bottom wall, opposite the entrance, and four security gas vents in the floor in between, which are effectively Average Gas Mines that cannot be detected, disabled or recovered: if triggered, targets normally suffer up to 4 points of damage every 3 seconds for 30 seconds so up to 40 points in total unless a Fortitude save is made at DC 25, the target has Immunity: Poison , or an Antidote Kit or Improved or Master Heal is subsequently used. However, security gas vents throughout the base are always located beneath wire mesh in the floor, making them clearly visible and easily avoidable at least if you move your party individually in solo mode , and they can all be turned off once you get to security control , opposite the control room for the hangar. In the middle of the next room is a terminal flanked by two pillars, each flanked by two turrets: there's a Telos Ion Turret on the inner side, and a Telos Turret on the outer. The terminal can be used to disable these turrets and download a map of the facility, but this requires sufficient Computer Use rank or returning once an access card has been found.
Kotor 2 military base sub level
Jump to the Surface Behind Atton there is a navigational chart that shows the Ebon Hawk's destination. Choose Telos and the next planet will come into view. A security crew will stop the crew and arrest them as witnesses to the destruction of the mining facility. When you are trapped in the force cages, a bounty hunter named Batu Rem will enter the facility to kill you and your allies. Blast him with force powers and he will quickly fall. Unfortunately, the facility officers do not believe your claims and must investigate the killing. You will be placed under house arrest in a dormitory. Choose to rest and your meditation will be interrupted by a messenger from Chodo Habat. He wishes you to speak with him when you are released. After this conversation you choose to rest again and the communications console will ring again.
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Unfortunately, the facility officers do not believe your claims and must investigate the killing. If we get all that, I wouldn't worry about what shape this heap is in. There are 5 guards armed with blaster rifles in this battle. The General will offer you money for finding alternate energy sources and your journal will be updated. Inside this room there are some supplies and a data pad containing the ignition codes. Upgrade items Upgrade items, armor Upgrade items, ranged. Up Next: Nar Shaddaa Previous. They will not escape us again. She agrees to help you accomplish this task and directs you towards the Bumani Exchange Corp offices across from the Czerka offices. The second quest is to steal some shield generators from the Ithorian docking bay. It also opens the military door in the bottom wall of the Droid Maintenance Chamber , allowing you to combat the unarmed Telos Military Droids within if you haven't used the terminal outside to overload them. Underground Base. Ebon Hawk. Bao-Dur: [Bao-Dur has the ability to break through various shields with his repulsor fist.
Knights of the Old Republic 2. The Curse of Monkey Island.
Do not threaten to kill her while intimidating Slusk or you will have to fight both of them at the same time. Dobo must lay low for awhile and so ends you excellent adventures in smuggling. When you run low on health and force power queue health replenishing items along with a shield like the Mandelorian melee shield. Speak to her sisters and follow the path of conversation about her knowledge of the Jedi. Been trying to figure it out for years. If you win the card game you will be rewarded with the dancer. Forgiving Bao-Dur, Atton, and T3-M4 for their capture will give you increased influence with these characters. Use the communications console in the back of the medical facility and you will receive a message directing you to Apartment B3. Then disable the next force shield and fight three more military droids. A CSF officer will witness the theft and say that he is going to report the act to his superiors. Program droid to follow you. No, I'm not.
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In my opinion it already was discussed, use search.