lost mine of phandelver maps

Lost mine of phandelver maps

It is designed for PC levels 1 — 5 and has a good mix of wilderness, dungeon, and village encounters with a decent story. Your players will become heroes as they save the village of Phandalin from hordes of goblins, doppelgangers and worse; all led by a sinister and maniacal Drow mage.

I recently had the pleasure of getting to run Lost Mine of Phandelver with a new group of players. I used the opportunity to refresh a lot of my Phandalin shop cards and NPC tokens. These new versions feature some higher resolution artwork, fixes for various typos, and more! I also decided to create some additional maps, a new point-of-interest card, and new NPC artwork and tokens! Point-of-Interest Cards 3. In my previous post, I kept the resources generic so that they would work for either Lost Mine of Phandelver or Dragon of Icespire Peak.

Lost mine of phandelver maps

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Such a wonderful list of resources! Session 3 — The Mercs invade the peaceful village of Phandalin, try to be Murder Hobos, and pick a fight with the local gang of thugs.

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You may want more detailed maps for one of the most popular 5e campaigns. I mean I did, which is why I created this website. I have started to compile them here. I will do my best to archive them all, give credit when I can, and create mirrors as well. My initial goal is to create every map from Philander, and then perhaps some of the other campaigns. In order to access the maps you only have to be a member of Discord which you can join here by this invite link. Then visit this page for the direct map links. This is my 5th map. And by far the biggest map of them all, while I think it came out fine there are some things I am unhappy with that I may wish to revise in the future.

Lost mine of phandelver maps

It is designed for PC levels 1 — 5 and has a good mix of wilderness, dungeon, and village encounters with a decent story. Your players will become heroes as they save the village of Phandalin from hordes of goblins, doppelgangers and worse; all led by a sinister and maniacal Drow mage. By adding the sandbox-style message board and the rampaging white dragon to the Lost Mine storyline, you can create an absolutely epic campaign that should take players up to 8th level and beyond. In the maps section, I include a merged map that depicts all the locations of both adventures. The Charts — All of the charts and tables that I use to run the campaign. If you want a more in-depth analysis of the charts, check out my Dungeon Master Resource Page. The Player Maps have all hidden locations, traps, and secret areas removed. They are great for handing out to players as they explore each section so that they can better visualize the encounter.

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Install the app. Prior to every campaign, I give my players a folder for their character. This puts all of the relevant combat data for every creature in the adventure all in one place. Locations that need to be found are removed. This was hidden inside the previous book handout, waiting for the players to find. I know there are many player maps out there for free, but I am really interested in these. Thank you for the suggestion. Good luck! Glad I could help. You can see it attached to my DM screen below. Welcome to the cult. Thanks, Colton. The first half is a direct reprint or LMoP with a half dozen trivial and unnecessary tweaks. Yip, yip, yip! We started playing during the pandemic, and have played on and off since then.

Running Phandelver.

His love of RPGs is evident in every syllable of every word. His channel just won an ENnie award for best online content! The Handouts can be printed as is or used as a starting point for your own creative spin. His series on Running the Game is phenomenal, and covers every topics from running a simple hack-and-slash dungeon to an open sandbox adventure and even a deep, sophisticated politcally-motivated Game of Thrones style campaign. Like Like. No more forgetting a special ability, hunting through the book for a single stat, or flipping back and forth when running combat with two or more monsters. These are also just generally handy to have available for other adventures too! Good luck with your game and let me know how it goes. Session 6 — The Mercs find the ruined town of Thundertree, the spirit of Ed Greenwood in a batty old druid, and, holy crap, a green dragon! Session 14 — The thrilling conclusion.

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