Mareep serebii
Name No. Touching it can be shocking. Pearl Platinum HeartGold If static electricity builds in its body, its fleece doubles in volume.
Calling 1,, Points Medium Slow 70 1 Sp. Ultra Moon Rubbing its fleece generates electricity. This lowers their Attack stat. This may also leave the target with paralysis. This also raises the user's Sp. Def stat. This also damages the user a little.
Mareep serebii
Touching it can be shocking. White Black 2 When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly. The foes' Attack stats are lowered. It may also leave the target with paralysis. It causes paralysis if it hits. It also raises the user's Sp. Def stat. The faster the user is than the target, the greater the damage. It may also cause paralysis. It may also confuse the target. It also damages the user a little. Its poison damage worsens every turn. TM10 Hidden Power?? TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks.
This also enables an evasive target to be hit, mareep serebii. It also raises the user's Sp. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Touching it can be shocking. Y It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter. Omega Ruby Mareep's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail glows. The foes' Attack stats are lowered.
Mime Mr. Touching it can be shocking. This lowers their Attack stats. This may also leave the target with paralysis. This also raises the user's Sp. Def stat. This also damages the user a little.
Mareep serebii
It evolves into Flaaffy starting at level 15, which evolves into Ampharos starting at level Its head is blue, and it has black eyes. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its conical ears and tail have a yellow-and-black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb. This sphere glows brighter the more electricity it has. Mareep's wool grows continuously and stores electricity, rubbing together and building a static charge. Its volume increases when it builds up with electricity. Touching the wool when it is charged will result in a static shock.
Arutz 11
TM87 Swagger -- 90 15 -- The user enrages and confuses the target. Its poison damage worsens every turn. The user strikes the target with a quick jolt of electricity. Likely Weakness. The user enrages and confuses the target. Touching it will shock you. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. The foes' Attack stats are lowered. TM18 Rain Dance -- 90 5 -- Summons rain for five turns. Def stat. The copy serves as the user's decoy. The additional effects of this attack depend upon where it was used.
Name No. Touching it can be shocking.
Name No. It may also leave the target paralyzed. The user attacks the target with a song. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. SoulSilver Its fleece grows continually. A wicked thunderbolt is dropped on the foe to inflict damage. It may also make the target flinch. It sharply boosts the Speed stat. The user attacks with a sinister beam of light. An attack that can be used only if the user is asleep.
0 thoughts on “Mareep serebii”