Mechanic character design
This is my drawign sheet enhanced from some sketches I created, the character although was a spur on the moment thing does have some very distinct characteristics of which I have looked at sources I most likely have remembered them from, certainly my last mechanic character design far right is based losely on the art of brink and how they exaggerated the bodies and made a more elongated frame. Above is a picture of some of the Brink art for one of their characters, you can see the resembalance in style to the mechanic character design I have drawn. Although I didnt think of this at the time of creation, mechanic character design, and there are many other possible influences Terminator etcI found Jax a charcter Mortal Kombat who shows a good style of a muscular man with a robotic arm.
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Mechanic character design
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In this tutorial, concept designer Joe Peterson breaks down the process of creating a mechanical character using only a story outline as the starting point. With the initial premise being a believable sci-fi future world, Joe sets out to design an appropriate mechanized unit for a high-tech SWAT team. He begins by discussing how this initial idea influences the entire design process, beginning with reference gathering and following all the way to the final detailing and rendering phases. Joe demonstrates how, once a level of technology is decided on, the appearance and features of the mechanics are much easier to design. Throughout the tutorial, he discusses the balance between using imagination over using real-world design elements and the importance of building up a visual design vocabulary to help make informed design choices, leading to appropriate mechanical designs. By walking through every step, from initial sketch, to refinement, detailing and final rendering, Joe shows his process of balancing imaginative features with real-world design to deliver a convincing, yet unique and creative mechanical design. He also discusses how to frame your mechanical design around the needs of the story or setting, ensuring that the context will help drive your creative decisions along the way. This tutorial offers various techniques and processes for creating and refining a mechanical design that is intended to not only look cool, but also communicate its function at a glance. Joe Peterson is a senior concept artist at Blizzard Entertainment, with over 9 years of experience in the field. For most of that time he has worked in the Blizzard Cinematics department, contributing to various character, set, and hardware designs.
Mechanic character design
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This post was originally published in The tips and techniques explained may be outdated. Follow this step by step design tutorial to create a simple vector mechanic character in Illustrator.
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