Metroid prime remastered digital foundry

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Are you still recovering from Metroid Prime Remastered 's surprise announcement and release? Well, how about some more detailed analysis on Retro Studios and Iron Galaxy's stellar rerelease from the team over at Digital Foundry? Comparing the new Switch release to both the GameCube and Wii titles, Digital Foundry has given the game a pretty glowing overview, while also pointing out a few minor quibbles. And we really do mean minor. The game runs at a consistent 60fps according to Digital Foundry's tests in both handheld and docked, no matter how chaotic the screen gets, while resolution is at p on the big screen and p on a Switch screen. But it looks stunning on an OLED, all thanks to the game's improved lighting.

Metroid prime remastered digital foundry

The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. More than 20 years on, the Switch remaster is here: a complete visual remake of the source material, retaining the same gameplay but with radically overhauled graphics and modern controls. Metro Prime Remastered ought to be the best way to experience this legendary title in the modern era, but how does it compare to the GameCube and Wii versions, what's the story with performance - and is anything left out? On the surface, Metroid Prime: Remastered seems like a pretty straightforward remake, with Retro Studios and co-developer Iron Galaxy seemingly taking the original Metroid Prime code and running it within a newer version of Retro's in-house game engine. Where Remastered distinguishes itself with the sheer quality of the visuals on display - faithful to the original but with massively expanded fidelity and rendering complexity to a level that we rarely see from Switch games. The Remaster is defined by its new lighting which pushes way beyond what was possible with sixth-gen console hardware, with a sophisticated baked lighting solution with beautiful light propagation, including bounce lighting, subtle shadowing and plenty of fog. This makes areas more lifelike; they look and feel integrated in a way that we don't see from many Switch games. The lighting upgrade is completed by the addition of new light sources, while existing objects gain emissive properties. There's even static volumetric-style lighting in many spots that looks quite convincing. Materials also exhibit accurate lighting response with the game's dense, naturalistic environments packed with stonework, trees, and foliage all looking correct. Specularity is usually kept to a minimum, but environments like the downed frigate also showcase good-looking reflectivity across artificial surfaces. There is one caveat here though.

However, it can definitely get in the way of combat situations with the dual stick controls setup. Edit roy beat me to it. It wouldn't be the first time.

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The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. More than 20 years on, the Switch remaster is here: a complete visual remake of the source material, retaining the same gameplay but with radically overhauled graphics and modern controls. Metro Prime Remastered ought to be the best way to experience this legendary title in the modern era, but how does it compare to the GameCube and Wii versions, what's the story with performance - and is anything left out? On the surface, Metroid Prime: Remastered seems like a pretty straightforward remake, with Retro Studios and co-developer Iron Galaxy seemingly taking the original Metroid Prime code and running it within a newer version of Retro's in-house game engine.

Metroid prime remastered digital foundry

The recent release of Metroid Prime Remastered on Nintendo Switch is a surprise to be sure, but a welcome one. The quality of the remastering work could well be described as a remake owing to the night and day differences and improvement delivered by the new version of the game, seemingly based on an enhanced version of Retro Studios' internal engine. Either way, this is an essential buy for Switch users. With an incredible trailer that came out of nowhere, marrying RTS elements with third-person modern vs medieval combat, Kingmakers has gone on to become one of the most eagerly anticipated …. Digital Foundry was fortunate to receive access to a new Alan Wake 2 patch, landing on March 6th - and it's exceptionally good news for owners of GTX series …. Another big DF Direct Weekly sees John, Rich and Alex tackle the massive issue of lay-offs in the industry along with the welcome response from some developers in taking back …. Sony has added cloud streaming to the top-tier offering of its PlayStation Plus subscription service, so just how good or bad is it? Tom Morgan analyses the Sony offering, then …. Buy our shirts.

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The helmet responds to environmental lighting and is also now affected by player weapons fire too, lighting up as you fire the various beam projectiles. I'd rather just have the ability to save when I choose with the press of a button. However, it can definitely get in the way of combat situations with the dual stick controls setup. The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. Everything Ive seen on this one has me super excited, Prime 1 has always been an excellent game, and this remake looks excellent. I wouldn't be too focused on the negatives. So I opted for the physical. Huey Member. Follow Metroid Prime Remastered. Hopefully Metroid Prime 4 gives us a 3rd person perspective and plays like Returnal 2. Phoenom Avenger. Gamestop and Target employees were pretty confused about it, no solid answer beyond… maybe. This is one of the best-looking Switch titles I've seen, and it shows just what the Tegra X1-based console is capable of when carefully catered to in an exclusive title. Just wanna say that Samus looking down when platforming is present for dual stick controls. EtcetEra Hangouts.

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Huey Member. Hordak You mean like this side by side visual? The Unsent Member. Game cube February 14, at pm. HEVC 1. The only reason you can really tell it's a remaster is because of the animations — plus, many of the cutscenes are essentially one-to-one recreations. Discussion Gaming Forum. Former Retro Studios engineer "let down" by Metroid Prime remaster's lack of credit for original team. This game and dread are probably the best games to showcase it, absolutely beautiful. Discover more from My Nintendo News Subscribe now to keep reading and get access to the full archive.

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