Mk3 shang tsung
Shang Tsung is Shao Kahn's lead sorcerer. He once fell out of favor with his emperor after failing to win the Earth Realm through tournament battle. But the ever scheming Shang Tsung is mk3 shang tsung in Kahn's conquest of Earth. He has now been granted more power than ever.
Tsung is Shao Kahn's lead sorcerer. He once fell out of favor with his emperor after failing to win the Earth Realm through tournament battle. But the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has now been granted more power than ever. Fireball: Back, Back, High Punch.
Mk3 shang tsung
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High Crouching Hurtbox: Shang's crouching hurtbox is larger than normal. Stand LK is good, his ducking LK is also good. Ermac: Down, Down, Up.
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Fans of Mortal Kombat will fondly remember the sorcerer Shang Tsung not just for his schemes, but his frightening ability to siphon the souls of others. As such, Shang Tsung has the unique skill set of "transforming" into other characters and retain both their abilities and techniques. Make no mistake - while Shang Tsung serves Shao Kahn, he follows his own personal agenda. Thanks to his sheer cunning and entertaining ploys, Shang Tsung remains a fan favorite among Mortal Kombat fans. However, it seems the sorcerer has more to offer than meets the eye. What else should fans know about Shang Tsung? Given how the original Mortal Kombat takes cues from popular martial arts films, it makes sense for a character to come from the popular Chinese sorcerer archetype. In particular, a character named Shang Lao will serve as the mystic fighter in the Mortal Kombat tournament.
Mk3 shang tsung
Special Moves , General Gameplay Guide. Google [Bot] : 0. Switch to: InjusticeOnline. Ultimate Mortal Kombat 3 Shang Tsung Strategy Guide Special Moves , General Gameplay Guide Shang Tsung - Rank: 21 Shang Tsung is a low tier character, near the bottom, perhaps in the 20s, but the fact that he has an infinite at his disposal and large easy morph combos off a single ground eruption, with some effort means he cannot be last even though basically he is less capable than most. Shang's lock down, keep away, and zoning pressure can be absolutely insane if you commit to a gameplan with him. Your strategy is going to be constant double fireball to ground eruption traps and set ups.
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High Execution: Optimal Shang play requires seamless Morphs during combos, neutral and pressure. Many max damage combo routes are not possible vs him. Fireball: Back, Back, High Punch. Weak Anti Airs: Shang lacks powerful anti airs outside of Morphs. Players can Morph into characters appropriate for any situation. His straight up JK is pretty nice. Classic Sub-Zero. Mortal Kombat Trilogy Morphs All versions. Ultimate Mortal Kombat 3 Morphs All versions. Stand LK is good, his ducking LK is also good. Kano and Nightwolf will often times snuff his uppercut so it's better to go for the standing HK which is high and pointy, his RH is also high with good range.
BIO: Shang Tsung's past remains shrouded in mystery, with his exact origins never specified and unclear at best.
High Crouching Hurtbox: Shang's crouching hurtbox is larger than normal. He is susceptible to Morphback infinites. Cyrax: Block, Block, Block. Tsung is Shao Kahn's lead sorcerer. Shang Tsung is a low tier character, near the bottom, perhaps in the 20s, but the fact that he has an infinite at his disposal and large easy morph combos off a single ground eruption, with some effort means he cannot be last even though basically he is less capable than most. Sweep range is a little less than to be expected. His JK is very good, his JP is ok. Morphs are probably his best tool overall because of versatility and strategy changing at your command. Shang has a few variations of the same infinite using his GE. It is possible to use morphs to cancel corner push back and possibly continue combos, but you have to make sure you are paying attention to morph times. His straight up JK is pretty nice. Morph and GE related Combos of various degrees of difficulty: 1. You have to make sure the last hit knocks them behind you, so walk into the middle, let it hit them over, then run and buffer the next GE to hit as they fall.
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