No man sky save editor
No Man's Sky has grown a lot since the days when it felt a little like an early access game.
Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun. Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Either way, I just want to enjoy the game! After many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to the save file, but it was very limited in what it could do, and unless you were very careful you could screw up your save file completely. So I decided to rewrite it in Java for fun, with a simpler user interface, and as I dug deeper and added more functionality I decided to release it publicly. It has grown to become a pretty useful tool. More screenshots can be found here.
No man sky save editor
NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame but enhanced if one is loaded. NomNom is a savegame editor for No Man's Sky , but also shows you additional information around the data you are about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific one but enhanced if one is loaded. You will most certainly notice a similarity to the editor by goatfungus but when this project started it was the only one working and the general layout was good, so why reinventing the wheel? But there are features missing I would like to have and in my eyes bad usability in some areas. I also wanted to have a place where I can directly see how good my stats are, without searching through an online wiki or such. Therefore I started my own project for fun and here we are. The features of NomNom can be divided into the different main parts you will see below. The images are from version 4. More and maybe newer can be found here. The latest version of NomNom is built with Omega 4. Previous versions are compatible with Beyond 2. If you use it with a game version branch above e.
Therefore I started my own project for fun and here we are. Run the program file no man sky save editor extract the contents to a folder somewhere. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame but enhanced if one is loaded.
It simply freezes the software when I try to edit the json. I've read elsewhere that savegames are actually 2 files but thats all I know. Its contain 2 files for 1 slot, 1 is save. But i never touch it once. The save system is as follows: Each slot can contain 2 saves - 1 Manual, 1 Auto.. That's why the save editor is needed - it allows you to edit the raw JSON and then generates a new checksum file..
NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame but enhanced if one is loaded. NomNom is a savegame editor for No Man's Sky , but also shows you additional information around the data you are about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific one but enhanced if one is loaded. You will most certainly notice a similarity to the editor by goatfungus but when this project started it was the only one working and the general layout was good, so why reinventing the wheel? But there are features missing I would like to have and in my eyes bad usability in some areas.
No man sky save editor
Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun. Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Either way, I just want to enjoy the game! After many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to the save file, but it was very limited in what it could do, and unless you were very careful you could screw up your save file completely. So I decided to rewrite it in Java for fun, with a simpler user interface, and as I dug deeper and added more functionality I decided to release it publicly. It has grown to become a pretty useful tool.
Amazon dog steps
This tool will always be released publicly for free, and I intend to continue maintaining it for as long as there is interest in the game. Frequently Asked Questions. Its contain 2 files for 1 slot, 1 is save. The latest version of NomNom is built with Omega 4. And not to forget those whose help contributed to parts of the outsourced libraries libNOM. Skip to content. Previous versions are compatible with Beyond 2. If you need or want to offer help, found a bug, have a suggestion, or something else regarding NomNom, you will find, or can post it there. My save still freezes the editor but I wrote to GoatFungus about it like suggested by wiblflibl. Last commit date.
You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific one but enhanced if one is loaded.
Check any changes made to make sure the edit worked, such as items in the inventory. We'll see Go to file. If you need or want to offer help, found a bug, have a suggestion, or something else regarding NomNom, you will find, or can post it there. And not to forget those whose help contributed to parts of the outsourced libraries libNOM. Latest commit. Contributors 4. Skip to content. Sponsor this project. I also wanted to have a place where I can directly see how good my stats are, without searching through an online wiki or such. The images are from version 4. This tool will always be released publicly for free, and I intend to continue maintaining it for as long as there is interest in the game. Dismiss alert. Dismiss alert.
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