numberjacks seaside adventure

Numberjacks seaside adventure

Then Five asks if any of them are ready. She asks One and Nine and they both are ready.

The Numberjacks go on holiday to the beach, but they face trouble with not just one meanie, but all five of them! As they get ready to be launched into the real world, Three is sulky about not going, but Four tells her that Zero isn't going either, which Three says that it's because he likes doing nothing. Three goes into the cosy room, looking in her mirror, the shimmer sheets, feeling happier after not being invited. Four then heads in and Three tells him that he would look different the opposite way round anyway. As the alarm rings, they head to the screen where Five and Six are already there.

Numberjacks seaside adventure

All the Numberjacks, with the exception of Zero and Seven, are playing in the control room. Then, Five reveals that it's time to go on holiday. So, Nine, One, Eight, and Two get launched out. Three is grumpy because she isn't going, but Four tries to console her by saying that Zero also isn't going. Three retorts by saying that Zero likes doing nothing, so he doesn't count. The vacationing Numberjacks land on house numbers. In the Cosy Room, Three plays with two floating mirrors called "Shimmer Sheets", admiring her reflections. Four comes in, she insults him, and he chastises her for "being cheeky" and points out that her backwards reflection looks weird. Three retorts that that's how the mirrors work and uses them on him. He admits that backwards reflections look strange, but still admires himself. Then, the alarm sounds, so the two head to the control room. Agent 39 just says that things are fine and hangs up, much to the confusion of Three, Five, and Six. Then, Agent 91 calls in, but he doesn't have a problem either, and leaves, saying he has better things to do.

Three and Seven used Brain Gain to sort out the cubes, pyramids and spheres.

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All the Numberjacks, with the exception of Zero and Seven, are playing in the control room. Then, Five reveals that it's time to go on holiday. So, Nine, One, Eight, and Two get launched out. Three is grumpy because she isn't going, but Four tries to console her by saying that Zero also isn't going. Three retorts by saying that Zero likes doing nothing, so he doesn't count. The vacationing Numberjacks land on house numbers. In the Cosy Room, Three plays with two floating mirrors called "Shimmer Sheets", admiring her reflections. Four comes in, she insults him, and he chastises her for "being cheeky" and points out that her backwards reflection looks weird. Three retorts that that's how the mirrors work and uses them on him. He admits that backwards reflections look strange, but still admires himself.

Numberjacks seaside adventure

Then Five asks if any of them are ready. She asks One and Nine and they both are ready. Then Six asks if Two and Eight are ready. Eight is okay but Two says he might be sick. They all go to the Launcher and get launched out. They all land on numbers in a beach house. Three finds Shimmer Sheets in the Cosy Room. She askes Four that she is the wrong way round. Agents 39 and 91 askes them if they have a problem.

Black and white maxi taxi

Big "YES! Chekhov's Gun : The mirrors that Three and Zero play with later come in useful when Five needs another five. Cancel Save. Four manages to land, but Three ends up going far away, out of sight. When Agent 39 rings in, instead of saying that things have gone wrong, she instead rings in to say that things are fine and soon leaves, confusing the Numberjacks in a matter. Zero has the buddy blocks ready to make ten as well. Five realises she can use the mirrors to make another five upon seeing Zero play with them. Eight and Nine soon reveals that One and Two have gone missing, but before Five can find a way to help the numbers out, Agent 20 reports that people are now having trouble with their hands. While Six searches for un-blobbed agents, Five imagines balloons becoming heavy while people float, monsters becoming small and cute while babies become huge and scary, and the sun making things dark and cold. All the Numberjacks, with the exception of Zero and Seven, are playing in the control room. Luckily, the two numbers escape and the Japer gets trapped with her own sphere. However, the reflection is backwards. Five found out there were ten fingers. Agents 39 and 91 askes them if they have a problem. Sticky Fingers : The waitress, once blobbed, steals people's food.

New 'The Bikeriders' Trailer.

Agents 39 and 91 askes them if they have a problem. Agent told Five about the opposite of opposite. Five tries to tell Four where to meet up with Six, but the screen is glitching and turns off when she tries to tell him where the boot is. She found a room of diamond 3D shapes and a torch. Then the eight Numberjacks flew back home. The Puzzler told Six that there were five ways of making ten. When the [ ]] has left her house, Five told Agents and that it should be nine, eight, seven six, five and one, two, three, four, five. Flight : "Cylinder" can fly. Agent calls in with an idea: make people do the opposite of opposite. When it does, however, things go extremely wrong, including blobbed and in 20's case, amnesiac agents and later Three herself disappearing. Justified, as she was realising that Agent 39 had said, "Things are fine", so adding, "But not for long" would sound blatantly cynical.

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