parasoul skullgirls

Parasoul skullgirls

Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world, parasoul skullgirls. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom parasoul skullgirls leader of its elite military squad, the Lil tachi Egrets.

Brings a DP assist and a projectile assist to the mix, which are good for any team. Builds a decent amount of meter through zoning. Large DP assist, Projectile assist that also locks down and is wonderful for many characters. Silent Scope is a very strong super to DHC from. Pretty flexible team positioning. Assist to let her convert off of instant overhead j. Any generally good assists as Parasoul can play multiple roles.

Parasoul skullgirls

Under her command are the Black Egrets. Parasoul is one of the playable characters in Skullgirls, she is one of the earliest conceived characters and is one of the original eight playable characters. Krieg is a Renoir family heirloom, it is one of the four umbrella living weapons with the others being Eroberung, Hungern and Todd, all of which have currently unknown origins. Parasoul, unlike her late father, is a firm, fair, wise, and diligent leader who vows to protect the kingdom with the Black Egrets by her side. Her childhood was centered around becoming a warrior that was worthy of her father's legacy. Underneath her serious personality is a noble leader who is thinking about what is best for her kingdom and her family. She attacks with grace, poise, and cunning to defeat her opponents and complete her missions. She prefers to take action over doing paperwork. Although she maintains a solemn demeanor, she tends to be very protective of her sister and the kingdom in general as she does deeply care for their well being. When seeing the pain of others, Parasoul shows sorrow toward those who are suffering. This is evident during her quotes against Painwheel. She will notice her horrible disfigured body, saying to her "You poor girl

Black Dahlia.

Parasoul plays like a real life fencer, relying on speed and precision to stack tears on the battlefield in order to ramp up her damage potential. Her attacks may not inflict exceptional damage, but she can be especially deadly if she can reliably crit. Parasoul is particularly adept at controlling the distance with her opponent making her ideal for a Spacing playstyle. A Parasoul player can count on solid Health and Attack values, but will need to use her abilities wisely to maximize her potential. Parasoul has a number of moves that have an increased chance to Crit, encouraging players to think tactically and search for openings. She also uses sustained abilities that benefit herself and her teammates, keeping the Parasoul player at a constant advantage.

Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Her defining mechanic is her tears, which are mines that linger on the screen and detonate with a big hitbox and lots of hitstun. The threat of tears will deter the opponent from jumping or attacking near them. When nearby, they can be detonated after making contact with certain normals or specials which will open up new confirm opportunities and put trades in her favor. From anywhere, they can be detonated quickly with Napalm Trigger [2]8LK to hit opponents attempting to move past them.

Parasoul skullgirls

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Igniting a tear with jLP is an exception to this, and will produce a regular tear explosion as if it detonated automatically. If hit with a non-projectile, the dive ends. Finally, she has a multitude of ranged attacks that give the player safe opportunities to take shots at their opponents. You get fullsceen conversions off of tear shot hits, along with being good for all other typical Parasoul conversions and adding good combo damage. Princess Pride. Good threat in neutral to control the mid-range, the armor making it good as a stop sign for opponents and their assists. Fortune as she can run under both your tear shots and Beam assist. Fan Feed 1 Marie 2 Annie 3 Valentine. Grace Toggle Hitboxes Toggle Hitboxes. Parasoul can play point for Beo well and bring him with Sniper Shot DHC unscaling to bring him in while doing a load of damage. Great for both zoning teams and rushdown characters. L Hornet Bomber for a DP assist and to dominate the close-range, some say this is Parasoul's favorite version. If you get a confirm without spending OTG, you can use this to take them to the corner.

Under her command are the Black Egrets. Parasoul is one of the playable characters in Skullgirls, she is one of the earliest conceived characters and is one of the original eight playable characters.

Silent Scope into Annie's DHCs can lead to massive damage due to the unscale, and can be used as fullscreen punishes into full combos. H Shot is a faster L Shot, good for counter-zoning as the opponent has less time to react than L Shot. Skullgirls Parasoul, Reporting For Duty! Hits above Parasoul. Hits low Can only combo after with a super cancel, tear setup, or assist. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. As it's a sweep, it'll break armor, handy for trying to stop characters who try to armor their way in when you want to zone or keep them at the mid-range. Middle is her least played position as her DHCs lack damage, utility, and safety compared to the other good mids level 3 is safe but Parasoul charges this ability each time she spawns a TEAR. Any hit after the first adds 3f of hit stop to attacks hitting the Egret. United States IL.

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