Physical special split
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In games prior to Generation IV, the type of a damaging move determines whether the move is physical damage calculation is performed using the user's Attack and the target's Defense or special the user's Special Attack and the target's Special Defense. Several new moves were introduced to give more balance to formerly all-special and all-physical types, such as the physical Psychic-type moves Zen Headbutt and Psycho Cut ; and the special Fighting-type moves Focus Blast , Vacuum Wave , and Aura Sphere. Other moves, such as Hyper Beam which was physical prior to Generation IV but is now special , gained physical counterparts with the same characteristics in this case, Giga Impact. The unused Bird type only exists in the first two generations and was defined as a physical type. Status moves act differently from both the other move categories, as they don't do direct damage.
Physical special split
Each of the game's types was assigned to either physical or special attack types - physically attacking types included Normal, Fighting, Flying, Ground, Rock, Bug, Ghost, Poison and the later addition of Steel, whereas types designated as special were Water, Grass, Fire, Ice, Electric, Psychic, Dragon and generation two's Dark. These designations left zero wiggle room. For example, every single Electric attack, including ones like Thunderpunch that would surely make contact, was Special, and every Ghost attack, including ones like Shadow Ball that involve creating and firing energy, was physical. Gyarados boasts an impressive Attack stat, but as all Water-types were special moves, it had no way of properly leveraging its STAB Same Type Attack Bonus and its dominant attacking stat. This would remain the norm for the first three generations - even as subsequent games would introduce many new creatures that suffer the same issue. Everything would change with the mainline game's jump to the Nintendo DS. No longer would individual moves be assigned a physical or special based on typings, but rather individual circumstances. For example, Electric moves like Thunderbolt would still function as a special attack, but Thunderpunch was finally a physical move. The sheer impact of this split cannot be understated. Nowadays, very few creatures suffer from this age-old issue and the ones that still do just need moveset updates to meet their potential. It can be genuinely difficult to go back and play titles before the split occurred.
Now, if you're talking about his potential as a physical wall, then you might have a point. In physical special split with Mega Alakazam's extremely high base Speed, this allows it to become an even more potent revenge killer and cherry pick its targets.
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By Noad January 4, in Guide Tavern. Special Moves. Flamethrower Power: 95 Accuracy: PP: Bubblebeam Power: 65 Accuracy: PP: Thunderbolt Power: 95 Accuracy: PP: Thundershock Power: 40 Accuracy: PP:
Physical special split
In terms of strategy, the split made the games a lot more interesting. While its Special Attack stat meant Feraligatr's moves in Generation III were nothing to shout about, the split made them a lot more powerful. Crawdaunt got a big bonus after the split when the moves Crunch, Night Slash, and Crabhammer become physical, therefore benefiting from Crawdaunt's base Attack, which is 30 points higher than its Special Attack. Introduced in Generation II, Tyranitar got a big helping hand from the split. Considering its base physical Attack of , this change gave it a big boost. It was also given Fire Fang and Thunder Fang from level 1, both of which were physical moves. In fact, of the 19 moves Salamence could learn by leveling up in Generation IV, 12 were physical and only 2, Ember and Dragon Breath, were made to be special, with the other 5 being Status moves. Its learnset has since changed, with the Fang moves teachable via TM only. Hitmonchan's base physical Attack is , while its Special Attack is a mere
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WhiteBIackflame 12 years ago 8. Jibaku Who let marco in here???? What's new New posts New profile posts Latest activity. Ben Tony, It's only real use last generation was having a stabbed attack shadow ball. But i guess STAB Specials and focus blast sort of compensates although still not as versatile as an ice attack, he now has to rely on hidden powers. By checking torterra's available moves, one can see that it can learn wood hammer, earthquake, crunch, and razor leaf, all of which are physical. For starters, both of their STAB types are now special. If that weren't enough, both of their Special Attack stats are quite lackluster at base 90 and base 70, respectively. The unused Bird type only exists in the first two generations and was defined as a physical type. What do you need help on? Even though Tornadus-T uses Knock Off during regular competitive play as is, now it comes off of Tornadus-T's higher invested attacking stat! Hitmonchan's base physical Attack is , while its Special Attack is a mere
As a result, the series has only gotten better with each generation. Although the games were still successful, it is clear that they were more or less a prototype of what the series would become in later generations. There are a few specific changes to the series that not only made the games more interesting, but put mechanics in place that would be vitally important to the series going forward.
Thanks to this change, Nidoking has a significantly better use in OU. However, special attackers now have access to all 17 types as opposed to just the 8 that were special before. More Topics from this Board. What influence would it have on the OU metagame? If that weren't enough, Azumarill's most common coverage move, Knock Off, is special too, making its main form of setting up in Belly Drum completely useless. With this change, the newest type, Fairy, is special, as stated above. His base special attack is only 5 points lower I believe , so running Sludge Bomb off your Special Attack hardly affects him much. Losing the elemental punches hurts, but gaining some other new options helps it. With the switch, it's lost usefullness. Now, a lot of special attackers lack coverage against Steel- and Dark-types; as a result, Steel- and Dark-types become more reliable checks to Gengar and Mega Alakazam. However, overall, Alakazam still got a lot of new tools and will likely improve! Hyper Beam, a blast of powerful energy, was normal and therefore a physical attack. Considering its base physical Attack of , this change gave it a big boost. Generation V. Crawdaunt got a big bonus after the split when the moves Crunch, Night Slash, and Crabhammer become physical, therefore benefiting from Crawdaunt's base Attack, which is 30 points higher than its Special Attack.
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