poe double dipping

Poe double dipping

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Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Path of Exile Why is this game balanced around double-dipping?

Poe double dipping

This article describes historical game content. Double dipping was an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. This mechanic primarily applied to damage over time ailments , prior to its rework in Version 3. Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit. As a result the modifier has been applied twice to the second modifier. It's worth to note that the second time it applied it multiplied itself. Right click to remove from a socket. From Path of Exile Wiki. The modifier applies to the damage of the 1st source. The damage of the 2nd source is based on damage dealt from the 1st source. The modifier applies to the damage of the 2nd source.

Path of Exile Wiki. Generic modifiers to damage dealt will now apply to damage over time that your character causes.

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View Staff Posts Post Reply. Is there a resource for an explanation on double dipping? Tried on the wiki and got nothing. Also, tried google and was confused by the explanations elsewhere. Can anyone help a noob me understand this concept? Posted by nealn on Nov 14, , AM. Quote this Post. Sure, double dipping on damage bonuses only really happens in one way in this game so far, and the devs have said they want to "address" it so it may be on the chopping block anyways. Double dipping can only occur on what I call a Derived DoT, so called because it is a DoT whose base damage is based on an initial Hit. You get double dipping when you have one bonus that applies to both the Hit and the DoT.

Poe double dipping

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3. Game data exports will becoming later as the technical changes in addition to regular changes take some more time. Double dipping was an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. This mechanic primarily applied to damage over time ailments , prior to its rework in Version 3. Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit. As a result the modifier has been applied twice to the second modifier. It's worth to note that the second time it applied it multiplied itself.

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The first reduces build diversity in absolute terms while all three result in reduced diversity of builds successfully and popularly used in such "over-tuned" high-end content. Check the to-do list of updates needed for version 3. VisualEditor View history Talk 2. Really does hurt build diversity. Path of Exile Wiki Explore. Don't have an account? The modifier applies to the damage of the 2nd source. Path of Exile Wiki. Type-specific modifiers will apply as well. So, don't worry. Explore Wikis Community Central. Did GGG say they did that because of double-dipping? If you implement a couple dozen uniques and a few new skills all it needs to do is create one more build than over-tuning blocks for a patch to be a net gain in build diversity. Right click to remove from a socket. As a result the modifier has been applied twice to the second modifier.

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Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit. Cancel Save. Sign In Register. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. This article describes historical game content. For example, "increased fire damage" modifiers will apply to fire damage over time. Raise Zombies is dead now, right? Fan Portal. Type-specific modifiers will apply as well. Did GGG say they did that because of double-dipping? Navigation menu Personal tools Create account Log in.

1 thoughts on “Poe double dipping

  1. You have hit the mark. In it something is and it is good idea. It is ready to support you.

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