resident evil 0 training facility

Resident evil 0 training facility

This section covers the portion of the game that takes place inside the Basement of the Training Facility.

This section covers the portion of the game that takes place inside the Umbrella Training Facility. As you emerge from the sultry sewer you're exposed to more of the twisting game plot. After the cinema ends you're left in the main hall of the Training Facility. In your new surroundings you might feel a bit awkward, so take some time to orient yourself with the Training Facility. From the bottom floor, on the east is the Dining Room, occupied currently by two zombies.

Resident evil 0 training facility

It was one of the original sites owned by Umbrella Pharmaceuticals where the t-Virus Project was being worked on. Closed to students in following a series of illegal human experiments covered up by Umbrella HQ , the surface complex was left to ruin with research continued only by Dr. James Marcus in an underground laboratory for the remaining ten years. A attempt to refurbish the facility ended when the entire team was infected or killed by mutant leeches, and the facility was soon after destroyed to contain the outbreak as well as continue to cover-up its dark secrets. The training school's establishment date is known to have been August , [2] though this is uncertain if it means when construction began or when it began operations. Umbrella Pharmaceuticals co-founder Dr. James Marcus was appointed director of the facility, but day-to-day operations were led by the Assistant Director, with Marcus focusing on conducting t-Virus research in the laboratory complex. From its opening until the facility's primary focus was as a boarding school for child prodigies, talent-scouted by Umbrella following their early graduation from universities. These students were expected to become the next generation of executives, disciplined and well versed in both business and scientific fields. One of perhaps the most significant events of the training school's history is that of its last year as an active facility.

In an operating room, children were subject to vivisection, with resident evil 0 training facility organs removed and preserved in culture fluids in the auxiliary research room[12] with other children being preserved whole for study. Exit this quiet room and go up the stairs to the Wet Room. Use both Microfilms at the projector to see an image -- it's a picture of the layout of the Classroom, with labels over the desks.

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The remake of the original Resident Evil successfully revived a beloved, if flawed, game. Advancements in art and technology gave Capcom the ability to effectively enhance the game's atmosphere through clever lighting and new camera angles. Simultaneously, Capcom used the same techniques to craft a prequel to the original--Resident Evil Zero--which has now been dusted off and re-finished for modern platforms. The two meet on a train that's overrun with zombies, but the duo eventually makes their way to the mansion-like training facility of the evil Umbrella Corporation. As they seek an escape, Billa and Rebecca face myriad biologically warped monsters, a mysterious man who's seeking revenge on Umbrella, and the harsh realities of limited inventory space.

Resident evil 0 training facility

This guide is divided by the various locations that Rebecca and Billy will explore throughout the game. After exploring the Training Facility , our heroes make their way into the basement to uncover more of the mystery. After escaping the basement, Billy and Rebecca make their way into a strangely-designed laboratory and encounter more nefarious creations. Having split up with Billy, Rebecca must now make her way through the remnants of a strange production facility After eventually reuniting, Officer Chambers and Lieutenant Coen must defeat the evils they've encountered and escape the facility. This page contains the walkthrough for Resident Evil 0.

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Gather your troops at the door, but make sure they're still going solo, and give Billy the Vise Handle -- it's time for Billy to be a hero. Move Billy towards the piano and play it -- Billy's hidden art unlocks a door. Use the Tablets in no particular order to activate the transformation of the building: the observatory shifts, unlocking the door at the top of the ladder, and changing your escape plan back to the Training Facility. Go east down the hall and through the door. Level 1F consisted of the entrance hall, the restrooms, a kitchen and dining room, an operations room for discussing vaccine research, and a boiler room for heating the facility. Balancing Good and Evil With the Black Wing in hand you're ready to set into balance the scales of the female statue y'know, in the Main Hall? North America Umbrella U. In the short hall at the bottom of the stairs enter the other door, take out the two plague crawlers, and examine around. Once you've returned to the Main Hall, enter the newly-opened door on the east side of the walkway upstairs. There were, however, also cases of test subjects being removed from the facility as opposed to being left behind. Once you've accomplished that daunting task set the clock to "hold" and watch the sparks fly as two doors in the Training Facility are opened. When you've returned to the old eliminator stomping grounds, examine the animal statues in the center of the room.

This section covers the portion of the game that takes place inside the Umbrella Training Facility.

The investigation found skeletal remains in various places, including a gas chamber. As with the Arklay Laboratory, attempts were made to suppress knowledge of the outbreak while Birkin and Wesker continued to oversee the mission. Return to the Wet Room with Billy leave Rebecca in the Main Hall for now where you fought the centipede, and keep heading back to where Rebecca was lifted a while back with the clock and the two plague crawlers. As Billy, exit the room with the piano and immediately turn right and dash for the new door. Set the power regulator to 70, eh? The main item of interest here, however, is the Microfilm B located on the mantelpiece. Now it's time to get rid of these silly items; from the Main Hall, go to the first floor and enter the hall to the west. Return to the Main Hall and go back up the stairs and into the Classroom. As a team bolt through the Water Motif door, around the first bend in the hall and enter the door on the right as quickly as possible. Current Wiki. Level 3F consisted of a caged area for the storage of animal test subjects, a clock tower and garden. Maneuver your makeshift team back to the Main Hall, and return to the Dining Room downstairs. Combine the parts with either Handgun to increase its fire rate and power.

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