retrotink

Retrotink

For schematics including the dimensions and measures of its casing, see the CAD and Schematics archive, retrotink.

The 2X-Pro takes everything from the original device and improves upon it. The Pro model comes with an injection molded enclosure, a full-size HDMI port, and better build quality. Under the hood, a high quality 4-layer PCB is used, as well as multiple independently regulated and filtered power supplies. The 2X-Pro adds scanline generation, in addition to the smoothing, as optional filter modes. New firmware can be flashed via the USB port using a PC-based program without the need for special tools. All this adds up to make the RetroTink Pro the simplest, plug-and-play solution for connecting retro-consoles to modern TVs. This is perfect for upscaling IMO.

Retrotink

Rather than being an all-purpose line doubler like the OSSC , RetroTINK 2X aims to be a highly affordable device that can function either as a basic transcoder or line doubler on its own, or as a device integrated into a more complex setup. Since the unit uses a Mini USB connector as a DC power supply input, most powered USB ports can be used to supply voltage, but please ensure the port you use supplies at least one amp of current. If your television has a USB port then this can usually be used to power the device, subjet to it suppling enough current to do so. If you require a separate power supply unit for the device then a suitable power supply can be purchased from VideoGamePerfection. The currently selected input can be selected by pressing the input switch, which is the bottom of the two push button switches on the left of the unit. Important - Ensure that only one powered input is connected at any one time. For example, if devices are connected to S-Video and composite inputs at the same time, only the device currently in use can be powered, the other device must be powered off. A S-Video device outputting a separate luma and chroma signal can be connected to the S-video input using a standard S-video cable. Only 15khz resolutions are supported, p and higher resolutions are not supported and will not work. Connect a standard stereo analogue audio signal to the two RCA connectors on the right of the unit.

I had a couple of questions and they responded super fast and professionally, retrotink. Here is a breakdown of the functions in this menu:. This is important because it needs to match the aspect ratio of the display the game is expecting to be seen retrotink, referred to as the Display Aspect Ratioor "DAR", retrotink.

For schematics including the dimensions and measures of its casing, see the CAD and Schematics archive. Head to that section to learn more. Here are some more advanced options to explore:. The RetroTINK-4K can be updated to any firmware including older firmware , with new releases adding more new features as they are made. All custom profiles, CSC files, banner images, input modes, mask overlays and modelines will be kept, as those are stored on the SD card instead of on the RT4K itself. The Remote features one function that cannot be accessed anywhere else: the Pause function.

By Shaan Joshi. There are a few schools of thought when it comes to playing retro games in the present day. Some argue that the games from yesteryear were meant to be played on an old-school CRT, with concerns regarding their bulky designs and aging, decades-old electrical components chalked up to the cost of doing business. Others contend that retro games are perfectly serviceable when paired with an inexpensive scaler and a flat panel display, with no care paid to how these titles look when hooked up to a modern TV. And then there are those in the middle. Of course, such lofty goals have largely been out of reach. While there are plenty of analog-to-digital scalers and line multipliers on the market, none have been able to leverage the power of high-res, high-refresh rate, HDR displays — that is, until now.

Retrotink

Updated: Apr 20, There isn't a day that goes by where I'm not amazed that we had the opportunity to create these devices for keeping your childhood video game consoles alive. Thank you so much to everyone in the community for making this possible. Check out the product page for the full details -- here we would like to highlight what we think are the three most important features:. Automatic optimal phase algorithm to produce the sharpest image with zero adjustments needed beyond selecting the base mode. We built the first video processing system that can evaluate all possible phase combinations and once and select the best one, all while you play the game. Motion adaptive deinterlacing that can produce high quality, flicker-free and sharp images from interlaced game content. Zero drops during resolution changes for seamless gameplay or capture even in titles that constantly change their display modes. Simply turn on triple buffering in the menu and you'll never see signal cut outs. We've tried our best to have as much inventory as possible on hand for launch.

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Vertical Active Lines integer Unknown input sources are often displayed as a small strip in the middle of the screen, with parts of the image missing. You may want to search for community members creating their own rack mount solutions. The RT4K excels at upscaling original signals but you are still limited by the technology of what you feed into it. Blur: Blur is a duty cycle modifier that works in relation to Strobe to change how many frames the source video is presented in relation to the black frames. Linear Light is a method of image color and brightness reproduction that may provide more accurate scaling and blending. Auto Calibrate the Gain - The RetroTINK-4K has a function to automatically calibrate the gain, which works well so long as there's a patch of pure white somewhere on the screen. Checks the SD card for update files stored in the SD card's root directory. Color bleed simulates some of the imperfections of how colors were presented on a CRT. Fan Mount Kit. In this case, your options are to either disable Deep Color, or use a lower output resolution. Factor used to convert the input from gamma space to linear light. The currently selected input can be selected by pressing the input switch, which is the bottom of the two push button switches on the left of the unit. Masks apply effects equivalent to the shadow masks on a CRT as well as the similar aperture grilles and slot masks.

All other input resolutions preserve the full original chroma bandwidth.

This can be useful if you've used any setting that adjusts the color of the picture. More information concerning inputs can be found in the Inputs section. This page is a work in progress. The effect creates generates black spaces between each visible scanline of video, simulating how lower resolution progressive signals would be presented on higher resolution i displays. On many displays, upscalers and capture devices, this will create a long delay and a "no input detected" screen for several seconds while the device reorients to the new video mode. Analyzes the picture to determine the Red, Green and Blue Phase settings. CRT Simulation will also cause your crop settings to be displayed incorrectly, so be prepared to redo your crop after enabling this feature. Will not appear to do anything until "Load from File" is used. Check to see if your console is turned on. Easy setup and the 3 filters are great as well. Assuming default SDR settings, for linear light to function properly, you have to manually set input factor and output factor to 2.

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