Roadhog hook

Roadhog hook is a Tank hero in Overwatch. He is one of the 21 heroes included in the game's release on 24 May

Think about it… if you grab someone with a chain hook and pull them, then quickly turn your body, all you will have done is pulled someone to one side of you. The physics of moving someone to the left or right with a chain does not add up. Nah, moving them is good and should stay. Watching people get booped is always entertaining, and that mechanic just makes it happen more often. I just like the increased potential of environmental kills because of it. I mean if you wanna go by realistic physics, it should also be able to pull people around corners and pillars too.

Roadhog hook

Roadhog throws a hook that, if it hits an enemy, will deal damage and stun them for 0. If the hooked enemy is closer than 3 meters, they will be stunned only. While using the hook, Roadhog cannot fire or use other abilities, but can move a little bit and slower than usual. Roadhog can turn when the hook is throwing, and the enemy will still be pulled to the spot in front of Roadhog. But if Roadhog makes a drastic turn, the enemy will not be put in front of Roadhog, but somewhere in front of a point in the middle of the turn; to avoid players hooking the enemy and turning to drop them off a cliff. The hooked enemy will traveled a little bit, following their momentum after being hit be a hook. There will be 3 line of sight checks, one from the middle of the enemy to Roadhog's position, two from a little bit to the left and right. If the momentum of the enemy carries them out of Road's sight, breaking all 3 of line of sight checks, the hook will be released from the target and they will escape the stun. In this case, the cooldown will not start, and Roadhog can use his hook again immediately. Chain Hook does 30 hit points of damage when it hits an enemy. In the event Roadhog hooks enemy that has 30 health or less, it will just kill them and Chain Hook returns without pulling anyone. Cooldown will also commence as normal.

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Throughout most of Overwatch 2 Season 2, Roadhog has become a dominant character in competitive play. While he lacks the protective utility that most tanks bring to the battlefield, his high health, self-healing, and ability to one-shot most non-tank heroes with his Chain Hook and Scrap Gun combo make him an unstoppable force in the current scrappy and deathmatchy meta. Developer Blizzard previously confirmed that a nerf to the character was coming, though players weren't sure what direction the studio was going to take with it. We know now, though, as the long-awaited Roadhog nerf has finally arrived in a balance patch. Blizzard has ultimately chosen to nerf Roadhog's Chain Hook and Scrap Gun combo into the ground, identifying its ability to kill most Overwatch 2 heroes in one hit as a major problem. While Roadhog's Chain Hook will still forcibly reposition targets, he won't be able to do nearly as much damage as he could before. The damage, recovery time, and reload speed of his Scrap Gun been reduced it did gain one extra shot in the magazine , and hooked players will land a full meter farther from Roadhog than they did before the update.

Roadhog is a Tank hero in Overwatch. He is one of the 21 heroes included in the game's release on 24 May Roadhog uses his signature Chain Hook to pull his enemies close before shredding them with blasts from his Scrap Gun. Roadhog has a unique Tank playstyle that's focused on singling out vulnerable enemies and yanking them in for the slaughter with his Chain Hook. His Scrap Gun gives him powerful short to medium-range damage, while Take A Breather allows him to remain a persistent threat, even without a friendly Support. However, his lack of any kind of barrier makes him a lackluster pick when your focus is on protecting your teammates. He can function as a flanker, where his chain can catch enemies unawares and kill them before they can react. With his large heal on a medium cooldown, he can operate for long periods of time away from his team.

Roadhog hook

Forgot your password? On this page, you will find a detailed overview of the abilities that Roadhog has access to. We also explain how to best use these abilities.

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Effect Type Shotgun hitscan. On the flip-side, Roadhog's massive health and self-healing makes trying to kill him impractical for Genji. At the town gates, Junkrat laid out his plan—light the fuse, put on 'inconspicuous disguises', sneak into town, get the trolley to the queen's throne, reveal their deception, and kaboom! With his large heal on a medium cooldown, he can operate for long periods of time away from his team. In the event Roadhog hooks enemy that has 30 health or less, it will just kill them and Chain Hook returns without pulling anyone. Overwatch 1. Developer Comment: Allowing Roadhog to use abilities during his ultimate made it much more reliable in a solo tank environment, though doing so was often much like just canceling the ultimate as it ran out of time. Omnikinetic May 1, , pm Gandalf April 29, , pm 5. Wants us to stay quiet. Developer Comments: We're adjusting a few things with the new Take a Breather, as our initial landing spot was slightly conservative. Just keep in mind that her Defense Matrix is able to block all bullets from your Scrap Gun within far range.

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Echo can stay out of your effective and still lay down damage on you. Developer Comments: We're adjusting a few things with the new Take a Breather, as our initial landing spot was slightly conservative. Zarya is the best tank against Roadhog, as her barriers can prove very frustrating to fight around. Protection Suzu can prevent Roadhog from one-shotting hooked allies. While not a large threat on his own, the threat Soldier: 76 poses only increases the more of his teammates are nearby, and his high damage output means that hooking some other hero first can give Soldier: 76 the chance to kill you. Chain Hook does 30 hit points of damage when it hits an enemy. Roadhog's large hitbox makes it easy for Tracer to hit you with her Pulse Pistols, and her Blink is on a low enough cooldown that with smart use she can have one available to dodge every Chain Hook you throw at her. Cooldown between usages increased from 1 to 1. Roadhog can also sometimes disrupt Reinhardt's charges by hooking him mid-charge, and his very large health total makes him difficult for Reinhardt to dispatch in general. Don't give 'em the satisfaction. Blizzard has reduced her Fortify's health bonus from to 75 in an effort to make her less oppressive and easier to take down. Take a Breather briefly increasing healing received will enable the support heroes on Roadhog's team to help him recover more quickly. Short-range spread weapon with a medium-range shrapnel volley. For a short time, he can crank out a stream of shrapnel that knocks back enemies. Developer Comment: After the last round of shotgun improvements, Roadhog's Chain Hook combo still wasn't effective against some of the smaller enemy heroes.

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