slay the spire the watcher guide

Slay the spire the watcher guide

Slay The Spire is a staple of the deckbuilding genre of games, combined with the randomly generated run-based nature of rogue-like titles. Even among such a packed genre, however, Slay the Spire stands on its own, slay the spire the watcher guide. With 4 characters to choose from, and dozens of different enemies, cards, and relics, the game offers unparalleled customization. However, the newest of these four characters, the Watcher, can prove difficult to fully appreciate.

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Slay the spire the watcher guide

Slay the Spire is a tough roguelike game that can often come down to the finest of margins. As a result, it is important to make sure that you're using the most efficient builds possible for each of the game's four characters. The Watcher was the fourth character to be added to the game and has a deck that focuses on energy generation and producing cards mid-combat. She begins the run with 72HP, and a ten card deck that includes four Strike cards, four Defend cards, one Eruption, and one Vigilance. Here is our guide on the best builds to use with The Watcher. Updated July 7, by Matthew Pentleton: The Spire has evolved, so we've updated this guide to keep you in the know on all the latest Watcher strategies. The rule of thumb in Slay the Spire is that you can't really build decks at will, due to the amount of RNG in the game. Because of this, the best approach is to work with the cards and relics given to you, rather than trying to make a different kind of deck happen, as you might never see the cards you're hoping for, and end up with a deck that's too weak as you haven't taken enough cards. For example, rather than deciding you want to do a Divinity deck and ignoring cards that don't work with Divinity, if you get a strong stance-shifting card like Tantrum from your first card reward screen, it's probably a good idea to be on the lookout for other cards that synergise with this, and ultimately building a deck that utilises stance-dancing. As always, skipping card rewards where there's nothing that works with your deck once you have a build going is key, as is taking advantage of question mark events and shops to remove cards like Strikes. Any size of deck can work if you have the right amount of draw, but you want to minimise the number of dead cards to prevent drawing weak cards on vital turns. Though the sheer number of unique mechanics she uses can be intimidating, the Watcher is widely regarded as the easiest character to win with in Slay the Spire if you know how to play her, and the reason for this is her stances - a complex, but powerful mechanic. A stance-dance deck focuses on switching between two stances: Wrath and Calm. When in Wrath, the Watcher both deals and takes double damage, making her very strong but also very vulnerable to any attacks.

Sometimes you start with wave of the hand and a bunch of random block cards. Keep in mind that switching between Calm and Wrath with 1-cost entries is Energy -neutral, as leaving Calm refunds 2 Energy.

The Watcher is one of four playable characters in Slay the Spire. She is a monk that utilizes the effects of her different stances to her advantage, boasts an arsenal oriented around deck control via scrying , retain , and Energy generation, as well as a unique focus on mid-combat card generation. She starts with 72 HP. The Watcher's starting Relic is Pure Water , which adds a Miracle to your hand at the start of each combat. The Watcher was first added to the beta build in the Testing the Fourth Character update and released to the public on January 15 th , The Watcher has fewer class-specific relics than the other classes, having only two class-specific rare relics rather than three like the Ironclad and Silent , and only two class-specific boss relics rather than three, like those two and the Defect. The Defect has equally few overall, but is short two Rare relics instead of one Rare relic and one Boss relic.

The Watcher is Slay the Spire's fourth character, a blind ascetic - a kind of monk - who has come to evaluate the Spire. What makes her so different from the other classes is her ability to move in and out of powerful stances using cards. This page explains how to unlock The Watcher , and gives our best Watcher build suggestions and some cards to look out for. Make sure you also check out our essential tips for getting better at Slay the Spire. Calm doesn't do anything inherently but when you move out of it, you get two extra Energy to spend. Wrath, meanwhile, grants you double-damage but has you receive double-damage too. The general rule of thumb is to move from Calm into Wrath, gaining extra Energy to use on your assault. Try dropping into Calm the round before you want to unleash.

Slay the spire the watcher guide

While acclaimed card-based roguelike Slay the Spire has been out for some time, its game studio MegaCrit is still pumping out free content for the game. The game's fourth character, the Watcher, recently came out of beta on the PC, and brings a whole new set of cards, mechanics, and play styles to tinker with. Whether you're a long time deckbuilding game player or are just hopping into the game, read on to learn more about the Watcher, how to unlock them, and how to start thinking about playing and building decks when you're handling their intricate Stances.

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Establishment - Since most created cards retain, this card give you much more value from them. To unlock it, you need to have a successful run with one of the other characters and defeat the Act 3 boss. Since a lot of the cards you'll be looking to take in a Pressure Points deck give block in addition to their draw or scry, there are plenty of defensive options, and many of the retain cards that work well in stance decks work well here too. This list is by no means exhaustive, and may indispensable cards have already been mentioned, particularly Lesson Learned, but here are some other cards to keep an eye out for. Want some extra pointers for the rest of the game? It's very powerful but you will use Calm and Wrath more frequently. You can also use Windmill Strike, which retains, and gains additional damage every time you don't play it. Wreath of Flame - On an unupgraded Ragnarok , a single Wreath of Flame will add an additional 25 damage to the attack. You'll need some defence while you build up. Another fantastic relic is Art of War, which gives you an extra point of energy at the start of your next turn if you don't play any attacks in your turn. This card is a power, that when played, gives you extra energy per turn, and increases the energy gain by one per turn. Calm - Due to Pressure Points not gaining a buff from being in Wrath , there's not much motivation to exit Calm. Afterwards, it should strive to extend each Divinity turn as much as possible.

Slay the Spire The Watcher is the game's 4th character, and she's made a home for herself in Mega Crit Games' deckbuilder.

Thus, you should ultimately achieve to have your mantra cards give a total of either 5 or 10 mantra each deck cycle. However, the utility it offers cannot be underestimated. Get as many as you can find to bolster this deck defensive nature. Would be nice if you always had mental fortress turn 1 but talk to the hand with flurry and tantrum is good too. If you find it early, grab it and upgrade it the first chance you can get. In act 1 it's not too bad since the stakes are kind of low, and even if you screw up and end up in wrath form for an attack or two it's going to be maybe at most from normal enemies. The same could be said for Wallop, which gives you as much block as you do unblocked damage. Pressure Points is a curious card. Here's all our Final Fantasy 7 Rebirth guides, tips and tricks in one place. Aside from just learning enemy patterns this goes a LONG way with Watcher specifically but helps with every character , my best advice is to try to use scry to set up your next turn to have an out if you're in wrath form already shift to calm or one of the "empty" cards and don't know what the enemy is going to do next. Lavie View Profile View Posts. The other main way of utilising stances is saving up for one massive Wrath turn using another key Watcher mechanic - retention. View mobile website. Also remember to upgrade your cards. Because of this, the best approach is to work with the cards and relics given to you, rather than trying to make a different kind of deck happen, as you might never see the cards you're hoping for, and end up with a deck that's too weak as you haven't taken enough cards.

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