starcitizen roadmap

Starcitizen roadmap

Page Last Updated: 15 March

Although we should perhaps add the caveat that development on Star Citizen isn't done and so far shows absolutely no signs of being even close. Which is why some Star Citizen backers have become upset with the game's glacial progress. To appease angry backers, Cloud Imperium Games implemented a revamped roadmap back in to show what the development team was working on and what it planned to accomplish in the coming months and even years. The idea was to put everything out on the table to be as transparent as possible about Star Citizen's development. However, Cloud Imperium now believes that its initial implementation of this revamped roadmap might have been a mistake. The roadmap as it stands consists of two parts: Progress Tracker , which shows what's been done and where developers are currently working, and Release View , which shows what CIG tentatively planned to deliver in the future.

Starcitizen roadmap

Welcome to the wiki! Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! The Development Timeline or Road Map details the features and game mechanics that have been gradually added to Star Citizen over the span of the ongoing development, as well as the main tasks undertaken by the various studios. Star Citizen Wiki. Star Citizen Wiki Explore. The Game. Spaceships Ship Portal List of ships List of ship prices. Vehicle portal List of vehicles List of vehicle prices. Ship weapons Ship components List of components List of ship weapons. Hand weapons Hand weapons Types of weapons List of hand weapons. Armors and undersuits List of armors. List of clothing items List of utility items.

Upcoming Patches.

Do the same and be a part of creating a living, breathing First Person Universe where you and your friends will be able to explore the stars with unparalleled immersion. Join the fight and help support the ongoing development of Squadron 42, an unprecedented single-player adventure set in the Star Citizen Universe. Suppressors have always had this stat debuff since they were introduced in Alpha 3. Glint has an FOV angle which is quite slim Tied to the scope 4x tbd I haven't landed on if im happy or not with it having glint since you can still put it on a sniper, makes it harder to use still play I want to experiment with sniping being 1HK to the head on some snipers but having heavier bullet drop, even with the higher TTK This allows for the power fantasy of As of right now, it is active whenever the player is aiming down sight with the sniper Fighting in the dark is hard enough currently.

The studio released a detailed roadmap for the coming months leading up to update 3. The main focus of 3. As you travel, you might also encounter debris and derelict ships, both of which you can also explore. Other features in the update include the addition of a mission system, insurance for your ships, and the ability for multiple players to control turrets within a ship. However, implementing these features is not an easy task. Within each section, there are multiple features that need work. For example, the Persistence Universe content section is made up of new features including derelict ships, moons, and non-playable characters who provide missions. A small team of developers will work with each feature and break it down into even smaller elements so that each person in the group has a small number of tasks. The studio even made a minute video that shows the long and complicated process for creating these different features. Other than showing more behind-the-scenes content, the video is a general message that says development of a game of this scale takes manpower and time.

Starcitizen roadmap

Now, though, Star Citizen is facing apparent delays in planned updates to the system it uses to publicly track development updates. This latest saga started in March, when developer Roberts Space Industries admitted in a forum post that its current public roadmap for Squadron 42 development was "not reflecting [the] progress" that was being made on the game. Now that we're approaching five months since that announcement, some Star Citizen community members have been justifiably asking what happened to the promised roadmap overhaul. RSI responded to those concerns Tuesday with a post promising that the roadmap overhaul "is still very much in development That kind of language might sound eerily familiar to anyone who has followed RSI's lofty and long-delayed development promises writ large. Don't worry, though; RSI is now offering a roadmap for the rollout of its revolutionary new roadmap :.

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This patch brought some festival envelopes and other small items. Update to this note 11th May : It turns out 4. Mining Sucess. This patch is estimated for release end of June Lapsed. The new 3. This patch introduced hair update, new derelicts, structural salvage, openable cargo containers and new arena commander maps. This major patch brings many new additions including mobiGlas rework, new EVA flight, personal hangars, distribution centers, and much more. It may contain little or inaccurate information. Hacking - Moved from 3. This patch did not bring much in terms of new gameplay but it did bring in MAJOR key binding changes. This patch added structural salvage and openable containers as well as bug fixes and other content additions. Date 15 hours ago. The testing for these patches has been focused around: Player cap increase from 50 to

Star Citizen developers Cloud Imperium Games' new public development roadmap will no longer include target dates for coming features more than one calendar quarter away. The change, the company writes , is largely to avoid "distraction" and "continued noise every time we shift deliverables" from "a very loud contingent of Roadmap watchers who see projections as promises. Despite all that time and money, though, the game still only exists as a very rough Alpha version that's still missing many of the promised features that have slowly crept into the project during that time.

Official release info here. Read the official patch notes here. Once a major feature is in the game this article does not include updates to it V2 V3 etc Whether this tech will make it into 3. About Pyro Tech Preview Pyro Tech Preview was made available to the highest paying backers and the most dedicated testers. Here is the video if you haven't seen it:. What was released: Large Tractor Beams Alpha 3. Stay tuned This patch introduces Persistent Entity Streaming testing and several gameplay features as well as many smaller updates. This massive patch brings Medical Gameplay as well as Persistent Inventory and more.

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