starsector blueprints

Starsector blueprints

This page is about creating blueprints for mods. The page for blueprints as a gameplay mechanic is here. Single blueprints are starsector blueprints generated for each ship, weapon, fighter and industry in the game. Take care to add tags to a fighter wingnot the fighter itself, starsector blueprints, as this can cause unintended behavior.

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Starsector blueprints

Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. Blueprints are a new feature added in version 0. Common ships, weapons and fighters can be found bundled in the moderately common blueprint packages. Other, rarer items will each have their own blueprints. There is no use for duplicate blueprints except to be sold for credits, save for a black market function, as discussed further below. The requirements to produce something from a learnt blueprint is having a Colony with Heavy Industry. In Doctrine and Blueprints tab, you can view all of your blueprints. You can prioritize which ship hulls, weapons and fighters your colonies' fleets use by clicking the Prioritize? It is safe to prioritize the civilian freighter and tanker you prefer because they will not take the place of combat ships. StarSector Wiki Explore. Popular pages. Fighters Frigates Destroyers Cruisers Capitals. Ballistic Missiles Energy. Recent blog posts Forum. Explore Wikis Community Central.

I think that's in there and also a better ship than the wolf IMO. If the quest does not specify a planet then look around the system, starsector blueprints, it's starsector blueprints on a planet or some point of interest like a probe, derelict, station etc.

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Tried my first mission where there is a blueprint for a weapon located in a remote star system. No indications as to where in the system it can be found.

Now that the player can establish colonies and manage a faction of their own, we need more detail. Copying these is difficult-to-impossible, and their dwindling supply contributes to the gradual decline of the Sector. That is to say, if blueprints have to work a certain way for the gameplay to come together, then hands will be waved. For example, they might acquire the blueprint for a Medusa-class destroyer or a Heavy Mauler, a ballistic weapon. This works similarly to how players learn new hull-mods. Indeed it is. If you include mods, the total easily gets into the low thousands. We need to cut the numbers drastically here. The first step is making some blueprints such as the aforementioned LMG known from the start, by every faction. Unlike the rare single-item blueprints, these will probably be found for sale — more or less reliably, to avoid having to repeatedly sift through markets looking for one.

Starsector blueprints

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Pages: [ 1 ] 2. Author Topic: [0. Features: Just a little mod that puts the Omega ships plus Ziggurrat and Omega weapons and into two blueprint packages for ab use by the player faction.

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Well, I suppose vanilla factions could offer packs for the tech level they mostly use. Powered by SMF 2. Raiding the Hegamony is always honorable. The player can find what they need for their personal fleet from loot and NPC markets, but their faction fleets will have terrible missile weapons. Prevents a blueprint package from dropping during exploration missions. Closing notes There's one other major package that was not included here, which is the missile package. Please login or register. Basic Heron is practically a high-tech ship with midline coloring. I didn't see anything when google searching for this or checking the wiki, so I did it myself. The only potential upside is that it can be an alternative way to unlock the lasher, if you haven't already found the low tech package.

A Planetary Shield is a non- industry structure.

However, the idea of ordering ships from a faction with coop and commission as if you were building them yourself, and possibly have delivery service from the sponsor faction, may be a better idea. Notably this includes the Drover, by many accounts the best carrier in the game and one that's otherwise quite hard to find in markets. You can prioritize which ship hulls, weapons and fighters your colonies' fleets use by clicking the Prioritize? Including four support warships, two general frontliners, and two carriers. AgentFransis Lieutenant Posts: There isn't a mudskipper A in vanilla, you might want to double-check the Hegemony BP package. Explore Wikis Community Central. Luddic Path A large set of alternative versions of mostly common ships that have ill-advised modifications built in. It gives the most ships and the most weapons, including a good spread of different options. Oh, also tech mining industry, but the drop chance scales with ruin size. IIRC, it's missing both the plasma cannon and tach lance, as well as the heavy blaster, so the weapon selection is pretty meh.

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