swtor commando dps

Swtor commando dps

The gunnery Commando specializes in ranged cannon attacks, swtor commando dps, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance and transform the Commando into a virtual blaster storm. You swtor commando dps start playing Gunnery at level 1.

SWTOR 7. The guide is up-to-date for Patch 7. Assault Specialist AS Commandos deal their damage through a combination of blood, fire, explosives, and blaster shots. While all of that definitely is amazing, the spec has ridiculously strict and unforgiving Energy Cell management. AS Commandos have vastly superior mobility compared to most other ranged specs. Utility points are gone!

Swtor commando dps

They excel in target swapping. They do well in fights with mobility. With proper utilities, every Gunnery ability is instant or can be used on the move except for Grav Round. Unfortunately, Grav Round is the most frequently used ability in the rotation. In fights with lots of mobility, a Gunnery player may have to use a basic attack occasionally but generally can maintain very good DPS on the move with practice. Commandos have great survivability. Except for classes that include a tank discipline, they are the only DPS class that wears heavy armor. As a class with a healing discipline, they possess good off healing capability for emergencies. They also possess a wide range of useful defensive abilities that include a straight buff to DR, an emergency sustained self heal and a powerful reflect. Gunnery also contains a really cool defensive via its threat drop ability due to a passive skill tree ability.

If you can tweak the order that you use your DCDs where it allows you to get an extra use out of swtor commando dps of them over the course of a long uin footwear phase, you should definitely do that instead of activating your potentially stronger DCDs first. Advance the Line - Increase the duration of Hold the Line by 4 seconds. Plasma Grenade Area Attack 30m long range Lobs a plasma grenade that detonates on contact, dealing kinetic damage to up to 8 targets within 8 meters and igniting all the targets in fiery plasma, swtor commando dps, dealing additional elemental damage over 6 seconds.

SWTOR 7. The guide is up-to-date for Patch 7. Gunnery Commando is capable of dealing gargantuan amounts of damage with individual destructive rounds and high-velocity blaster bolts that can penetrate armor! Unfortunately, these massive bursts are inconsistent and do not translate to high sustained DPS throughout a boss fight or possess sufficient reliability for burst checks. Yes, you will have to work a bit harder compared to your mDPS peers in group content to pull viable numbers, but you should still be able to clear almost all content with Gunnery. The Thermonuclear Fusion tactical from 6. Utility points are gone!

SWTOR 7. The guide is up-to-date for Patch 7. Gunnery Commando is capable of dealing gargantuan amounts of damage with individual destructive rounds and high-velocity blaster bolts that can penetrate armor! Unfortunately, these massive bursts are inconsistent and do not translate to high sustained DPS throughout a boss fight or possess sufficient reliability for burst checks. Yes, you will have to work a bit harder compared to your mDPS peers in group content to pull viable numbers, but you should still be able to clear almost all content with Gunnery. The Thermonuclear Fusion tactical from 6. Utility points are gone! Instead, there is a new system called the Ability Tree. Each discipline has 8 choices where they pick 1 of 3 options. The options have several similarities across the Combat Styles:.

Swtor commando dps

SWTOR 7. The guide is up-to-date for Patch 7. Assault Specialist AS Commandos deal their damage through a combination of blood, fire, explosives, and blaster shots. While all of that definitely is amazing, the spec has ridiculously strict and unforgiving Energy Cell management. AS Commandos have vastly superior mobility compared to most other ranged specs. Utility points are gone!

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You should only use this tactical over Energized Charges if your DoT spread damage without this tactical is insufficient and you find yourself using Hail of Bolts and Mortar Volley frequently throughout the fight, though please remember that single target DPS checks generally take priority. Page updated. AS Commandos have vastly superior mobility compared to most other ranged specs. Commando is one of the exceptions here though. Cell Capacitor. Did you find one of my guides useful? Saving you and extra. Operation Suggestion: Parallactic Combat Stims - Many tougher fights in the game regardless of content type include some kind of stun, immobilization or knockdown that will trigger Parallactic Combat Stims. Impact on Rotation:. One Man Army. The dedicated guide contains tips for all roles in both PvE and PvP.

The gunnery Commando specializes in ranged cannon attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance and transform the Commando into a virtual blaster storm.

The earlier you proc the first use, the earlier you are able to proc the second use, though it will typically proc somewhere around the time that the DoT has about half its duration left. By rotating periodic use of your free energy heal onto multiple team members taking damage, you can maintain the HoT on several players at once and provide a small but noticeable increase in sustained healing. Comments: Another PVP utility that could be helpful for kiting and energy management similar to Cool Your Jets but more frequently available. The best way to reach me is by messaging me on Twitter. Additionally, Adrenaline Rush lasts 2 seconds longer and heals for twice as much each time it restores health. Along with your armor and Charged Barrier ability tree proc, you will have I really wish Vortex Bolt would just grant a charge of Tech Override instead since the only other thing you can even use this on in Gunnery is Plasma Grenade and combining the two would eliminate this problem, but I digress. Go to topic listing. Trauma Stabilizers - While Reactive Shield is active, you generate a stack of Trauma Stabilizers each time you receive direct damage. Thermonuclear Plasma Plasma Grenade spreads your Grav Round's Gravity Vortex to the targets it damages, if it damages at least one target already affected by your Gravity Vortex.

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