swtor marauder pvp

Swtor marauder pvp

By Seravis April 26, in PvP. With everyone calling marauders the new overpowered class and calling them the best at everything in PVP, it seems like a good chance to swtor marauder pvp some of the strengths and weaknesses of the class as a whole.

Being a marauder main in pvp is not for the feint of heart. It is probably one of the harder classes to master in pvp combat, especially if you are targeted or 1v1. So I was expecting some nice buffs to the defense of this class or maybe a bit more damage than it currently puts out. I know, some of you are thinking more defense or dps would make marauder the most OP thing in the game. But lets remember that there already is a "marauder" that hits harder and has better defense, the Rage Jugg. Reading the patch notes and feedback from the PTS, it seems that they have yet to realize that marauders are nothing more than lackluster juggs. Instead they buff jugg defense and leave marauder with some mediocre, at best, buffs to our avoidance and some new interactive ability.

Swtor marauder pvp

It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. The guide features an introduction to the class, gearing and stats priority, abilities descriptions of how they work and how to use them for best effect, utilities break-down, rotations and ability priorities and tips. Hello, welcome to my 6. Fury is the third combat proficiency path available for the Sith Marauder. While Annihilation currently deals slightly more damage, Fury makes up for it with better defense and increased mobility. Single target damage : Fury does good single target damage. While not exceptional, Fury still is above average, and is able to meet all single target checks in the game. But if you need to meet a tough area damage check such as on Izax or the CI encounter, consider playing Annihilation instead for that fight. Survivability : Fury is one of the toughest DPS specs in the game, possibly the toughest. It has a stun immunity, several good shield abilities, and can disappear entirely for short periods to escape as needed. Read below for more information on what each stat does and why it is useful, if you are not already familiar with the stats. Can only occur once every 5 seconds. Can only occur once every 8 seconds. This effect cannot occur more than once every 8 seconds. For perfect gearing, you should use a head piece from the Amplified Champion set which contains an extra combat-enhancing amplifier slot with 6 pieces from the Descent of the Fearless set.

This is swtor marauder pvp for some PvE boss fights if you need an interrupt on a short cooldown, such as the city guards in Scum and Villainy, or Izax. Share More sharing options I've got screenshots showing what I've done all over this forum, and spent time as probably the most hated guardian on SS back when I was guild leading there, swtor marauder pvp.

By cheeseforme May 5, in Combat Styles. With a raidbuff as well as predation they just bring more utility to the table. For PvP things might be different, and I don't really have the expertise to answer on that front. That said, both are totally viable for endgame pve, and dps tier lists change over time, so play what you like. In PvP both are very viable. Assassin is more fragile unless darkness than marauder but has good utility in terms of being able to defend objectives and move around unseen as well as their CC.

Optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items. These ridiculously potent effects form the basis of the solo builds and are able to exist without causing too many balance issues in group content because they are short-lived and only reliably trigger off of combat events that are fairly unique to and common when fighting trash mobs. I do want to note that the Marauder solo builds are a fair bit less refined as in clunkier and more complicated than all of the other disciplines, though the skills are more transferrable to and from group content as the overall ability usage is similar. Please refer to the 7. The Build Essentials are what I consider to be the core components that make the build viable.

Swtor marauder pvp

SWTOR 7. The guide is up-to-date for Patch 7. Annihilation Marauders leave their opponents bleeding out on the battlefield by rending them with the Force and assaulting them with deadly saber attacks. In my opinion, Annihilation is one of the most challenging specs in the game. It features a relatively complex priority system that is influenced by RNG, a high APM requirement, has very few abilities with more than 4m range, and a DoT with a short duration that must be refreshed. In terms of survivability, Annihilation remains exceptional in PvE despite losing some small defensive capabilities and I would argue they are one of the strongest specs in this department now because they can take AoE RDT basically for free and have DCDs for both burst and sustained damage. Marauders in general offer some of the best generic raid utility in the game thanks to Bloodthirst and Predation.

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Be mindful that Obliterate does move you when you use it. Game Update 7. I did ninja the ball and scored so I did my part. Yesterday we had a match end with kill ratio. I am also looking at this from a dueling standpoint, which is a huge weekness in this game. However mara have offhand damage and something called "bloody slashes" which is a lingering DoT from ravage. You can actually use this to your advantage, if you use it immediately before a pull and back up slightly, you lose less uptime on the core. Furious Strike now causes its target to burn. But if you use it before a push, or during aberration explosions, you will probably die. Every class is getting really good defensive or offensive or even both buffed. For perfect gearing, you should use a head piece from the Amplified Champion set which contains an extra combat-enhancing amplifier slot with 6 pieces from the Descent of the Fearless set. By the words of the combat team themselves, quasi-burst spec is supposed to have more DPS that any burst spec.

The dark side can be a powerful ally when one channels their inner fury, and no one knows this better than the Fury Marauder.

With a raidbuff as well as predation they just bring more utility to the table. Updated October 17, In combination with the Zealous Judgement utility it can be a great option for PvP. Thoughts and opinions are appreciated. Recommended Posts. In fact, by all of them I've seen for every class so far. I refuse to address the issue personally because I haven't. The 30 stack did change the raging burst, this doesnt chagne the fact that dps in 5. SteveTheCynic Posted May 5, Since Ravage is uninterruptable, and if you spec it roots, it's a great, high damage move without rage. The example builds below are just that — examples.

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