Thief mod minecraft
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Recently a thought came to my mind, for which I wanted to ask the people here nicely of their experience with Minecraft. For me, I never bought or played the game, but the videos and media that you can see on the internet about what people created is really appealing. I was wondering if there's a way to create medieval buildings and castles to play as a thief against hostile NPCs. This seems like an alternative to build little adventures withoud Dromed or Dark Radiant. But as I said, I don't know much about Minecraft itself.
Thief mod minecraft
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Grafics-wise it would still be on a lower level than the original "Thief: The Dark Project". Otherwise, what would be involved in doing manual vertex snapping?
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An Environmental add-on that adds some configurable quirks to the Thief's Hood item. Chat impersonation not included. This mod offers a bunch of miscellaneous features and tweaks to the Thief's Hood from Environmental. It does not include any of the previously-removed features related to renaming hoods and appearing anonymously in chat; rather, it focuses on simpler changes that still serve to enhance the social aspects of the item. All features are configurable. Note : server logs will still receive a message stating the actual identity of the wearer for accountability purposes, regardless of whether they died or killed somebody else. In the hood's case, stealth is upgraded by killing monsters by default. The tweaks in this section all rely on the following being true. In addition, I've made it such that the level caps for all four explorer's armor items are configurable.
Thief mod minecraft
I always wanted villagers to act more like So I made this, eventually. Now when you open the chests in the village, and the villagers nearby see or hear you, they will get angry and raise the trade price extremely. The iron golems will attack you too. You will also get a bad luck debuff for a day.
Fantastic four 1 value
And the sound system and lightgem would need some love too. Are there any Minecraft players here? Kurshok Posted April 4, I'm not even going to attempt to implement hacking up cubes to manufacture items. Reply to this topic One of the things it would need to make it believable, however, would be converting the AI meshes into cuboid form. Reply to this topic Start new topic. Blastfrog Yep. If I get the game, that could be a job for me maybe. It will be a concept mission, that's all. Clear editor. I was wondering if there's a way to create medieval buildings and castles to play as a thief against hostile NPCs. Link to comment Share on other sites More sharing options
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Posted April 4, OK, I guess I need to throw this video up. All rights reserved. Did you see this? I kind of remembered reading something like that somewhere, but I didn't think of our forums here! Reply to this topic Ah well Springheel thank you. It utilized actual graphics from Thief 1 and 2 in order to make skeletons into Haunts, Zombies into Thief's zombies, and Creepers I believe may have been Karras' robots. Is anyone aware of such a thing? I remember a Thief 1 and 2 based texture pack with Garrett skin a while ago. SeriousToni Posted April 4, Hmmm, do you think he does his little grammatical correction thing IRL too? Clear editor. You can post now and register later. With some modding, thief-like gameplay should be possible in Minecraft.
And it can be paraphrased?
In my opinion, it is the big error.
I know, to you here will help to find the correct decision.