War thunder anti tank
They don't do much in the way of armor penning.
Throughout the past century of tank development, a large range of ammunition types have been produced and seen combat. As time progressed, technology improved and rounds also improved in terms of lethality, accuracy and ballistic performance. Despite this, most rounds can be categorised under one of two primary categories: kinetic rounds and chemical rounds; and further under a variety of subcategories. Kinetic rounds penetrate and deal damage based on a number of factors; shell type, projectile mass, round velocity and material hardness. Mass, shell type and hardness are constants, but velocity reduces with distance travelled and as such at longer ranges kinetic rounds will lose penetration ability and in some cases post-penetration efficacy. Most kinetic rounds can hit targets through lighter obstacles - trees, walls and some buildings.
War thunder anti tank
I would like to start a discussion on adding Anti-Tank Landmines to the game for all nations via one simple means. As not all nations use Landmine Laying Vehicles [Those would most likely be premium vehicles if added]. In fact I think it would enrich the gameplay of Ground Forces. For example, players that are skillful at charging around the map and killing players at the same time, will be a bit more cautious when approaching enemies. Because they never know whether or not their enemy has placed a minefield to cut off their advance. As for counter-measures against minefields of Anti-Tank Mines, we already have one in game. Adding this feature will give another use for the Bulldozer Blades that tanks have, making them more than just a rarely used trivial gimmick. This would definitely need larger, and more progression maps to make this an actual threat, not just a hassle. Keeping an eye out for the enemy amongst the map clutter is already a task in itself, having to look out for a speck on the ground at the same time just makes it a chore. This would be an utter pain for city maps, especially ones with narrow roads that already faces congestion from a pile up of wreaks.
Later in the s, better missiles were produced in all sides of the Cold War.
Being a part of the ambitious Project as the secondary weapon against the masses of Soviet armored corps for the earlier Medium Tank prototypes as well as the ancestor of HJ-8s, although having subpar penetration and rather slow speed, is still lethal to tanks without ERA or composite armor and good at finishing up crippled enemies. Although it has to be in a halt before launch upon enemies like many analogues of its tier, the penetration of itself is mostly sufficient to knock down tanks of its era such as Pattons , Ms or Ts ; do note that the overall velocity and combat radius of is not the highest among its analogue. If players are not confident of the shells from the cannon, can take-down most targets within 2 shot; alternatively finishing off enemies who had been crippled by the mm gun onboard of Project s, beware of the ballistic drop after launch though - any targets over m without obstructions can be easily defeated by the missile. While the Soviet Union was fond of "rocket tanks" which utilized their latest missile technology for anti-tank operations i. This led to the earliest prototypes of Object medium tanks also including 4 tubes of missiles welded onto the turret.
Welcome to the Tank Battles mode of War Thunder! This guide will help get a player on their feet in trying out War Thunder tank warfare. This section's purpose is to get the player adequately ready in jumping into a War Thunder tank battle, starting from choosing a nation towards joining a battle. With seven nations in the game as of Update 1. These descriptions will cover the first impressions of each country and the trends in tank characteristics as a player progresses in the tech tree. Starters: The starter American tanks have a good mix of mobility and protection in their overall design, combined with a fast-firing cannon to do good work against the enemy. This mix in characteristics make the tanks very versatile in their battlefield performance when used correctly. The American tanks' good mobility allows them to take on advantageous position against enemy routes, with their firepower allowing them to penetrate foes with ease.
War thunder anti tank
In the early s, the USSR began to develop a promising medium tank with guided missile weapons. Engineers from the Chelyabinsk Tractor Plant presented two prototypes for testing of the Object tank, featuring Rubin anti-tank guided missiles, which are launched from the barrel of the tank. In , the project was closed due to the concentration of efforts on the Object tank project which became the TA. The Object was born as one of the variants of a promising Soviet medium tank that could fire anti-tank guided missiles. Receiving the Rubin anti-tank missile, this tank could fire these directly from the barrel. In the game, these missiles are quite effective, although they are not the be-all and end-all. This ATGM can penetrate up to mm of armor, which is generally enough to defeat almost any tank with regular homogeneous armor.
Cyan suit
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:. With germany they are useless apart from that. But all this is with water and ships are hard to counter. This guidance system is very jittery and is not very accurate. I should have included that I my suggestion. Fire and forget missiles are currently only present on the QN and allows for firing on the move and additionally guided by itself so the need to guide the missile to the target is gone. Navigation menu Store Support Personal tools Log in. As for IFV deployment, I dont see why not. Shrapnel is exclusively useful against lightly armoured targets, and shouldn't be used against front-facing armour of any other tank. This page was last edited on 18 December , at Although it has to be in a halt before launch upon enemies like many analogues of its tier, the penetration of itself is mostly sufficient to knock down tanks of its era such as Pattons , Ms or Ts ; do note that the overall velocity and combat radius of is not the highest among its analogue. APHE is primarily found on Soviet, German and Japanese vehicles earlier in the tech tree, and on a selection of earlier American vehicles. The defining terms between a "rocket" and a "missile" is the presence of a guidance system on the warhead. I personally use those HEAT they are more reliable pen-wise, and you can snipe the crew or an ammo rack without much problem. Composite armour , an armour made up of a blend of materials such as metal, plastics, and ceramics, prove to be much more resistant than conventional steel armour.
The Lorraine 37L Antichar is a French experimental tank destroyer, hastily developed during the Invasion of France as a stopgap measure in an effort to boost the strength of the army. In the upcoming major update, tankers may look forward to the arrival of the Lorraine 37L to the lower ranks of the French ground forces tree in War Thunder!
Main article : List of vehicles able to equip rockets. Solid AP rounds are a kinetic munition that utilise a hardened metal often steel shell with full-calibre diameter. Anti-tank Guided Missile ATGM , or simply anti-tank missile , refers to a missile system specialized in destroying heavily armoured vehicles such as tanks. But apart from those early tanks with germany never touch HEAT shells again :. Not all is lost though for the armoured forces. I personally use those HEAT they are more reliable pen-wise, and you can snipe the crew or an ammo rack without much problem. My other issue is that the enemy could block off certain routes out of your spawn ie: Carpathains map. In War Thunder, AP rounds should be used as a general use anti-armour round, with careful round placement to maximise post-penetration damage. This page was last edited on 7 August , at Vehicles Aviation Ground vehicles Fleet. Navigation Recent changes Random page Help. The Shooting Range - Special section at discusses Volumetric rounds. Despite this, most rounds can be categorised under one of two primary categories: kinetic rounds and chemical rounds; and further under a variety of subcategories. KI it could be adding. This guidance system also left the operator exposed as the missile took its course, to the point that a counter to it was for tanks to simply bombard the position or kill the operator to disrupt the missile guidance.
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