wo long patch notes

Wo long patch notes

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Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point.

Wo long patch notes

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Increased attack speed. Increased the rotation speed. Witcher View Profile View Posts.

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Take a break from your day by playing a puzzle or two! Please check your email to find a confirmation email, and follow the steps to confirm your humanity. Movies TV Comics. Star Wars Marvel. Filed under: News. Reddit Pocket Flipboard Email. Wo Long: Fallen Dynasty ver 1. Fixed a bug in which the special effects of equipment in the storehouse would be lost if the saved data from the demo version was transferred to the full version. Fixed a bug that caused some graphics settings to be reset to the default settings each time the game was launched.

Wo long patch notes

Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes.

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Shortened the startup sequence of the attack. Changes specific to the first phase of the battle: Added one additional fireball attack and expanded the area of effect. Shortened the startup sequence. Made overall adjustments to defense, Spirit, and attack power. Slightly increased Spirit recovery speed. Adjusted the movements so that the attack will hit the enemy in front of the player from the first strike. Install Steam. Adjusted how far the player is pushed back when hit by the tornado attack. Adjusted the timing of the transition to the secondary action. Changed targetable parts to head and torso.

Wo Long: Fallen Dynasty has just been patched to add a mechanic called Inner Discipline, along with a number of other adjustments and bug fixes.

Reduced Spirit consumption of flurry attacks. The timing of the follow-up attacks was adjusted to match these changes. Shortened the startup sequence when activating a follow-up Spirit attack after a normal attack. Extended intervals between the moments when damage is received over time. Adjusted the lock-on camera. Reduced the amount of Morale Points obtained in battle. Made changes to normal attacks following normal attacks while dashing. Increased movement distance upon successful attack. Adjusted the size of the hitbox when moving from normal attacks to Spirit attacks. Increased the speed of the backward leap upon successful hits. Made changes so that if players repeatedly press the attack input at the end of a normal attack combo sequence, the final combo sequence will repeat continuously. Has it been fixed? Added a sequence in the second phase of the battle that involves its parts recovering from damage. Expanded the area of effect of the final shock wave. Increased the speed and range of the thrust.

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