999 nine hours nine persons
ESRB: Mature. Nintendo DS.
The escape room puzzles were removed in favor of more focus on the visual novel aspects. More details on these ports are below as well as on its own article. The game's genre is a mix of psychological horror, mystery, suspense, thriller, and science fiction, with slight elements of humor and comedy to fill in the gaps when the atmosphere isn't so dark. The game is divided into two parts; the "visual novel" parts in which the story is told and decisions are made to lead to branching endings ; and the "escape" parts which are escape-the-room puzzles that break up the novel sections. The story follows Junpei who is abducted and placed aboard an empty, sinking cruise liner along with eight other people. The cruise liner resembles the RMS Titanic , a ship which killed over in the early 20th century.
999 nine hours nine persons
The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game", which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings. Development of the game began after Kotaro Uchikoshi joined Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the game's story. The inspiration for the story was the question of where inspiration comes from; while researching it, Uchikoshi came across Rupert Sheldrake 's morphic resonance hypothesis, which became the main focus of the game's science fiction elements. The music was composed by Shinji Hosoe , while the characters were designed by Kinu Nishimura. The localization was handled by Aksys Games ; they worked by the philosophy of keeping true to the spirit of the original Japanese version, aiming for natural-sounding English rather than following the original's exact wording. While the Japanese release was a commercial failure, the game sold better than expected for the genre in the United States. Although was developed as a stand-alone title, its unexpected critical success in North America prompted the continuation of the series. An updated version of , with voice acting and higher resolution graphics, was released alongside a port of Virtue's Last Reward as part of the Zero Escape: The Nonary Games. In the Novel sections, the player progresses through the branching storyline and converses with non-playable characters through visual novel segments. In between Novel sections are Escape sections, which occur when the player finds themselves in a room from which they need to find the means of escape. The events of the game occur within a cruise ship, though all of the external doors and windows have been sealed, and many of the internal doors are locked. Junpei escapes a flooding cabin after waking up, wearing a bracelet displaying the number "5". He encounters the eight other passengers.
Snake told him that the experiment was organized by Cradle Pharmaceutical and the details of the experiment. Archived from the original on May 17, However, since was developed specifically for the Nintendo DS's dual screens, certain parts of the game simply do not have the same impact in single-screen platforms, 999 nine hours nine persons.
Found a lower price? Let us know. Although we can't match every price reported, we'll use your feedback to ensure that our prices remain competitive. He awakes aboard an old passenger ferry, dazed and confused he stumbles around the room trying to reclaim his memories. A mysterious person with a gas mask crossed his mind. It is about relationships, and how they will ultimately kill you.
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999 nine hours nine persons
The escape room puzzles were removed in favor of more focus on the visual novel aspects. More details on these ports are below as well as on its own article. The game's genre is a mix of psychological horror, mystery, suspense, thriller, and science fiction, with slight elements of humor and comedy to fill in the gaps when the atmosphere isn't so dark.
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Also, there are six endings to this game , as in every play through you can decide on which doors you want to go through, and you have to finish the Regardless of which door is picked, all the players reconvene at the large hospital room which has three more doors: Doors 3 , 7 and 8. Junpei turned around only to find a strange person in a black coat, with a gas mask, and a white can spewing smoke at his feet. Clover said that Santa must have been one of the subjects on the ship with her brother, because he knew the "leaf words". His bracelet number is 7 and obviously, his codename is his bracelet number. While no one else is looking, Ace also secretly takes a revolver in a coffin. He told Junpei that he knew about Junpei's "trick" to get the door he wanted by reaching into his pocket for the papers. Article Talk. Website Online. Jan 7, Nice status. Akane notices Junpei and tells him not to worry about her.
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Toggle limited content width. Only visible to you. Also criticized was the game's horror atmosphere: the players often crack lighthearted jokes about things such as foot fetishes and blue liquid being alien blood after dead bodies are found in the ship, although they are likely doing it to improve their mood. Related News. Retrieved January 22, Nine Hours - With only nine hours until the boat sinks, Junpei and eight others must find a way out. You are not actually timed, either Aug 28, Final Doors in Chapel. Would they go along with Zero's game, or would they find another way out? Snake inferred that Santa was Zero and that he set the entire game up. Akane notices Junpei and tells him not to worry about her. Archived from the original on August 25, This was a theme Uchikoshi had used before, when writing the visual novel Ever The Out of Infinity Read Full Review.
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