Skullgirl parasoul
This combo will get you used to doing charge motions in combos.
Under her command are the Black Egrets. Parasoul is one of the playable characters in Skullgirls, she is one of the earliest conceived characters and is one of the original eight playable characters. Krieg is a Renoir family heirloom, it is one of the four umbrella living weapons with the others being Eroberung, Hungern and Todd, all of which have currently unknown origins. Parasoul, unlike her late father, is a firm, fair, wise, and diligent leader who vows to protect the kingdom with the Black Egrets by her side. Her childhood was centered around becoming a warrior that was worthy of her father's legacy.
Skullgirl parasoul
Brings a DP assist and a projectile assist to the mix, which are good for any team. Builds a decent amount of meter through zoning. Large DP assist, Projectile assist that also locks down and is wonderful for many characters. Silent Scope is a very strong super to DHC from. Pretty flexible team positioning. Assist to let her convert off of instant overhead j. Any generally good assists as Parasoul can play multiple roles. Space-control or projectile assists if you want to zone. Lockdown assists to aid in pressure by giving time to setup tears. Combo tool assists as Parasoul's solo damage isn't stellar. Point is nice for taking advantage of Silent Scope DHC, while Napalm Shot and Napalm Pillar are good enough to put her on anchor as she can fight well enough on her own and with a lot of meter. Middle is her least played position as her DHCs lack damage, utility, and safety compared to the other good mids level 3 is safe but Anti-air DP. Pretty large hitbox, but has a dead zone behind her, so may lose to some crossups. Mainly, Filia.
Banishment Toggle Hitboxes Toggle Hitboxes. Adds a small amount of upwards momentum with each hit. Squigly offers good assist support for Parasoul's skullgirl parasoul and mid-range game.
Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Her defining mechanic is her tears, which are mines that linger on the screen and detonate with a big hitbox and lots of hitstun. The threat of tears will deter the opponent from jumping or attacking near them. When nearby, they can be detonated after making contact with certain normals or specials which will open up new confirm opportunities and put trades in her favor.
If you can help us with this wiki please sign up and help us! Princess Parasoul Renoir is one of the main protagonists of the video game and web comic Skullgirls. It's the princess of the Renoir family, the rulers of the Canopy Kingdom, and the older sister of Umbrella. Under her command are the Black Egrets. While preparing to take Umbrella to get some ice cream, Parsoul is informed of a new Skullgirl emergence in New Meridian by two of her soldiers Adam and Molly. Leaving her sister in Adam's care, Parasoul goes off in search of the Skullgirl.
Skullgirl parasoul
The voice of Parasoul is provided by Erin Fitzgerald. There is an alternate voice pack available for this character to use in place of the standard voice. This voice pack uses different quotes but are provided by the same voice actor:. Skullgirls Wiki Explore. Editions Skullgirls Encore Skullgirls 2nd Encore. Future Club Hidden Variable Voice cast. Skullgirls Mobile Keep Skullgirls Growing! SkullgirlS Skullgals Merchandise.
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Beo gets good neutral and pressure support from Para's assists. It functions. This combo will get you used to doing charge motions in combos. Any character should fit fine for a trio. Good for Parasoul, Good for Annie. Sniper Shot unscale along with the Fenrir DHC glitch ignores max undizzy scaling for more damage can give some silly damage. If the opponent is invulnerable, then it will wait for up to 60 frames until they are vulnerable again to fire. Squigly offers good assist support for Parasoul's close and mid-range game. Very good duo in either order. Great move for horizontal space control and pressure. Chains Into Self , Ignites Tears. File:SG par color
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Noaa victorspection. This soldier remains on screen longer than MK and HK soldiers. If you want to make a trio, any character will make for a balanced team. Long lasting lockdown that deals a lot of chip damage while Parasoul sets up with tears. Parasoul has straight lower back-length red hair with a bang covering her right eye and carrot orange eyes. A fine duo in either order. The damage is probably more valuable than the overhead property, but an extra overhead is never a bad thing to have. Can use LK to convert if you don't have an Egret available. Only three tears can be on the screen at once. Workable, but not a very strong duo. A lingering ground threat that the opponent is forced to block, shoot, or jump over if you hide behind it, or can cover your approach and act as a combo breaker if you get ahead of the bomb. This ends
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